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Sandbox style: How to handle challenge levels
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<blockquote data-quote="robertsconley" data-source="post: 3678610" data-attributes="member: 13383"><p>There are disadvantage to the MMORPG approach of zones. I found it better to mix it up like in real-life. The reason it is better because I found that player intuitively understand that type of arrangement when presented to them. They understand that somewhere in that Orc Warren there is a high level group that rules them. But this little outpost is likely just going to have a sergeant type and couple regular soldiers. The robed guys down by the riverside are going to be the apprentices or adept gathering herbs to use back at the coven.</p><p></p><p></p><p></p><p></p><p>The basic set of just about most published setting can be adapted for this style of play. Throw all the supplements and books for a setting then your milegage will vary. </p><p></p><p>The real challenge for a DM is presenting the world. He not only has to play the NPCs but keep track, in a broad sense, of what they are doing particulary when the PCs have an impact on their actions.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 3678610, member: 13383"] There are disadvantage to the MMORPG approach of zones. I found it better to mix it up like in real-life. The reason it is better because I found that player intuitively understand that type of arrangement when presented to them. They understand that somewhere in that Orc Warren there is a high level group that rules them. But this little outpost is likely just going to have a sergeant type and couple regular soldiers. The robed guys down by the riverside are going to be the apprentices or adept gathering herbs to use back at the coven. The basic set of just about most published setting can be adapted for this style of play. Throw all the supplements and books for a setting then your milegage will vary. The real challenge for a DM is presenting the world. He not only has to play the NPCs but keep track, in a broad sense, of what they are doing particulary when the PCs have an impact on their actions. [/QUOTE]
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