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Sandbox style: How to handle challenge levels
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<blockquote data-quote="robertsconley" data-source="post: 3682387" data-attributes="member: 13383"><p>How do you know when you are tough enough? If you were to goto a gaming convention and play say Magic the Gathering. What are the ways you can get to know your opposition? </p><p></p><p>Or</p><p></p><p>If you want to sell $40,000 metal cutting machines how does a person find his likely customers</p><p></p><p>Or</p><p></p><p>A murder has committed, how do you find the murderer.</p><p></p><p>What common to all of these is putting time into research and preparation. Now this sounds dry the way I stated it. However for the fantasy genre of D&D preparation can be made interesting and an adventure in it own right. </p><p></p><p>Preparation can be going from tavern to tavern seeing what other adventurers know. Could be a sage. Could be the character's own family. Could be a noble that has a good library and knowledge retainers. Could be that the PC Wizard is part of a mage's guild. </p><p></p><p></p><p></p><p></p><p>What is the impact of having the Tomb in the area. Who knows about it and why? Answer these question then you can generate alternatives to the all-knowing Elminster.</p><p></p><p></p><p></p><p>Skill rolls can work as a crutch in the beginning. But ultimately the better, i.e. more fun, way is to do it through role-playing in the setting. </p><p></p><p>Why?</p><p></p><p>Well because, treasure doesn't have to be in the form of loot. It can be in the contacts you made, or the allies you make. In a sandbox campaign, who is your enemy and your ally is just as important as the +3 longsword.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 3682387, member: 13383"] How do you know when you are tough enough? If you were to goto a gaming convention and play say Magic the Gathering. What are the ways you can get to know your opposition? Or If you want to sell $40,000 metal cutting machines how does a person find his likely customers Or A murder has committed, how do you find the murderer. What common to all of these is putting time into research and preparation. Now this sounds dry the way I stated it. However for the fantasy genre of D&D preparation can be made interesting and an adventure in it own right. Preparation can be going from tavern to tavern seeing what other adventurers know. Could be a sage. Could be the character's own family. Could be a noble that has a good library and knowledge retainers. Could be that the PC Wizard is part of a mage's guild. What is the impact of having the Tomb in the area. Who knows about it and why? Answer these question then you can generate alternatives to the all-knowing Elminster. Skill rolls can work as a crutch in the beginning. But ultimately the better, i.e. more fun, way is to do it through role-playing in the setting. Why? Well because, treasure doesn't have to be in the form of loot. It can be in the contacts you made, or the allies you make. In a sandbox campaign, who is your enemy and your ally is just as important as the +3 longsword. [/QUOTE]
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