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Sandbox style: How to handle challenge levels
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<blockquote data-quote="robertsconley" data-source="post: 3682586" data-attributes="member: 13383"><p>No problem.</p><p></p><p>You can also think of it a bullseye of concentric circles. The pyramid is useful when dealing with creatures and sentients. </p><p></p><p>With locations like Tombs and dungeons you may want to use a bullseye approach. The bullseye represent the detailed information about the location. The rings are the different levels of information and locations that lead to the bullseye. You could divide the rings into sectors, (pie-wedges) representing different paths to the bullseye.</p><p></p><p>Note that I am mixing locations and information. Sometimes finding about a location involves travel to another location. Sometime it involves finding the right clues. </p><p></p><p>I picked the bulleyes, rings, and sectors analogy because if you were to graph all your "locations" and their associated plots and clues in a manner of a bullseye you will find that they will intersect on specific places and NPCs. This can also lead more possibilities of adventure for PCs.</p><p></p><p>One of the points of Sandbox play, in my opinion, is to maximize the possibilities of adventure. To use an earlier example, so the party decides that taking on Xatharot is really bad idea. But the Vile Rune Orcs offer an easier target so the party decides to take them on. During that adventure they find out the Orcs been trading with a Morfor Cof a evil high priest who is a petty tyrant of several villages over the mountains. They bagged one of Cof's agents in the warrens of the Vile Rune and learned that it looks like their own wizards and clerics are of comparable power. (From the descriptions of the spells he can cast). </p><p></p><p>Looking for a home base to call their own they decide to liberate the villages and make their own kingdom....</p><p></p><p>Or</p><p></p><p>They really want to bag Xatharot and the wizard PC had some information, collected several sessions back, that the location of a dragon killer sword could be found in a library in Tarantis across the Sea.</p><p></p><p>Or</p><p></p><p>They fee that the Orcs were way too tough despite their victory and that they should go back to City-State and take up an offer, they got it just before going south to deal with Xatharot, to sign as mercenaries aboard that ship ran by Captain Enderil to go slave raiding along the Pagan Coast. Then the wizard pipes up "Hey we could that and have Enderil drop by Tarantis so we can check out that library."</p></blockquote><p></p>
[QUOTE="robertsconley, post: 3682586, member: 13383"] No problem. You can also think of it a bullseye of concentric circles. The pyramid is useful when dealing with creatures and sentients. With locations like Tombs and dungeons you may want to use a bullseye approach. The bullseye represent the detailed information about the location. The rings are the different levels of information and locations that lead to the bullseye. You could divide the rings into sectors, (pie-wedges) representing different paths to the bullseye. Note that I am mixing locations and information. Sometimes finding about a location involves travel to another location. Sometime it involves finding the right clues. I picked the bulleyes, rings, and sectors analogy because if you were to graph all your "locations" and their associated plots and clues in a manner of a bullseye you will find that they will intersect on specific places and NPCs. This can also lead more possibilities of adventure for PCs. One of the points of Sandbox play, in my opinion, is to maximize the possibilities of adventure. To use an earlier example, so the party decides that taking on Xatharot is really bad idea. But the Vile Rune Orcs offer an easier target so the party decides to take them on. During that adventure they find out the Orcs been trading with a Morfor Cof a evil high priest who is a petty tyrant of several villages over the mountains. They bagged one of Cof's agents in the warrens of the Vile Rune and learned that it looks like their own wizards and clerics are of comparable power. (From the descriptions of the spells he can cast). Looking for a home base to call their own they decide to liberate the villages and make their own kingdom.... Or They really want to bag Xatharot and the wizard PC had some information, collected several sessions back, that the location of a dragon killer sword could be found in a library in Tarantis across the Sea. Or They fee that the Orcs were way too tough despite their victory and that they should go back to City-State and take up an offer, they got it just before going south to deal with Xatharot, to sign as mercenaries aboard that ship ran by Captain Enderil to go slave raiding along the Pagan Coast. Then the wizard pipes up "Hey we could that and have Enderil drop by Tarantis so we can check out that library." [/QUOTE]
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