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Sandbox-style: What's your opinion?
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<blockquote data-quote="Derro" data-source="post: 4465519" data-attributes="member: 51010"><p>I had a very strong desire to run a game set in Vvardenfell the setting of Elder Scrolls 3: Morrowind. Since the original game was very sandboxy I figured it would be a no brainer to make my P&P version a sandbox as well. Wonderful thought but still a lot of work.</p><p></p><p>I had the benefit of having a pre-designed setting with a well defined world, encounter areas that are already loosely fleshed out, a detailed and expansive map to keep players interested. I've been at this project for about 3 weeks and I'm still not near the desired level of completion I'd like to be at before I start this game.</p><p></p><p>The point I'm attempting to make is that it seems there is a lot of work that has to go into your sandbox before it's ready for the players. That might just be my personal bias though. In designing a more conventional campaign I like to have most of my major plot points and even the "boss" encounters loosely statted or at least in the early stages of design before I start the game.</p><p></p><p>I'm probably going to premier my setting in about two weeks for the group it is being built for. I'll write a bit of a report then as to how my sandbox game is working out.</p></blockquote><p></p>
[QUOTE="Derro, post: 4465519, member: 51010"] I had a very strong desire to run a game set in Vvardenfell the setting of Elder Scrolls 3: Morrowind. Since the original game was very sandboxy I figured it would be a no brainer to make my P&P version a sandbox as well. Wonderful thought but still a lot of work. I had the benefit of having a pre-designed setting with a well defined world, encounter areas that are already loosely fleshed out, a detailed and expansive map to keep players interested. I've been at this project for about 3 weeks and I'm still not near the desired level of completion I'd like to be at before I start this game. The point I'm attempting to make is that it seems there is a lot of work that has to go into your sandbox before it's ready for the players. That might just be my personal bias though. In designing a more conventional campaign I like to have most of my major plot points and even the "boss" encounters loosely statted or at least in the early stages of design before I start the game. I'm probably going to premier my setting in about two weeks for the group it is being built for. I'll write a bit of a report then as to how my sandbox game is working out. [/QUOTE]
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