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<blockquote data-quote="FriarRosing" data-source="post: 4468851" data-attributes="member: 63942"><p>Thanks to everyone who responded to my questions earlier. But there are a couple more things the idea of a sandbox campaign has me wonder about.</p><p></p><p>Hypothetically speaking, if the party goes someplace and has the crap kicked out of them, forcing them to run, does that create the risk of meta game thinking along the lines of 'oh, well, we better level up some before we head back there again?' </p><p></p><p>Also, thinking in terms of 4th edition, should I draw up maps for every possible dungeon, but still keep the actually encounters contained therein random? Or should I just have a few very basic maps that I can reuse (say by turning it upside down for one dungeon as opposed to another or something like that) and just improvise or randomly generate details? And is the 'encounter deck' a good idea?</p><p></p><p>Sorry if these are really newbie type questions.</p></blockquote><p></p>
[QUOTE="FriarRosing, post: 4468851, member: 63942"] Thanks to everyone who responded to my questions earlier. But there are a couple more things the idea of a sandbox campaign has me wonder about. Hypothetically speaking, if the party goes someplace and has the crap kicked out of them, forcing them to run, does that create the risk of meta game thinking along the lines of 'oh, well, we better level up some before we head back there again?' Also, thinking in terms of 4th edition, should I draw up maps for every possible dungeon, but still keep the actually encounters contained therein random? Or should I just have a few very basic maps that I can reuse (say by turning it upside down for one dungeon as opposed to another or something like that) and just improvise or randomly generate details? And is the 'encounter deck' a good idea? Sorry if these are really newbie type questions. [/QUOTE]
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