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<blockquote data-quote="gizmo33" data-source="post: 4469992" data-attributes="member: 30001"><p>(Everything IMO): No, not more skill, just different skills. A good scripted adventure that is complicated is not trivial to "pull off" either. The answer to this question is also a matter of player expectations. The first adventures I ran as a 10-year-old were essentially sandbox games (as pretty much all old-school adventuring was, as I understand the definitions). </p><p> </p><p></p><p> </p><p>I've played in games where I've been bored but the other players have had a good time. While I personally thought that the DM should have prepared more, the other players would have probably disagreed. So I think this is related to question 1: it really depends on your players expectations. If they expect complicated tactical situations (combat, social, whatever) or deep, rich settings, etc., then that stuff takes work. But how much of that stuff your players require depends on them.</p><p> </p><p></p><p> </p><p>A new DM with new players, or with experienced players? I don't want to cop out like i did on the first two questions, but my first answer is basically the same. If I tried though, I'd say this: I'd recommend sandbox to a new DM because that's basically what we played when I started at age 10 and it was a blast.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4469992, member: 30001"] (Everything IMO): No, not more skill, just different skills. A good scripted adventure that is complicated is not trivial to "pull off" either. The answer to this question is also a matter of player expectations. The first adventures I ran as a 10-year-old were essentially sandbox games (as pretty much all old-school adventuring was, as I understand the definitions). I've played in games where I've been bored but the other players have had a good time. While I personally thought that the DM should have prepared more, the other players would have probably disagreed. So I think this is related to question 1: it really depends on your players expectations. If they expect complicated tactical situations (combat, social, whatever) or deep, rich settings, etc., then that stuff takes work. But how much of that stuff your players require depends on them. A new DM with new players, or with experienced players? I don't want to cop out like i did on the first two questions, but my first answer is basically the same. If I tried though, I'd say this: I'd recommend sandbox to a new DM because that's basically what we played when I started at age 10 and it was a blast. [/QUOTE]
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