Negflar2099
Explorer
I just finished reading a designer blog for the MMO Star Wars: The Old Republic and I thought even though the designer was talking about an MMO his discussion could be of relevance to the pen and paper community.
In his blog the designer talked about those who favor a simulationist standpoint for game design (those who want to inhabit a world) versus those who want to play a game. I thought it was interesting that MMO designers should be having this discussion since there's been a resurgence of that same discussion among us pen and paper players. There seems to be a divide in our gamer community over those who want their RPGs to be games first and foremost versus those who really just want to use the game mechanics as entry point into exploring a full world.
You can read the full blog for yourself here: Star Wars: The Old Republic | Developer Blogs
In his blog the designer talked about those who favor a simulationist standpoint for game design (those who want to inhabit a world) versus those who want to play a game. I thought it was interesting that MMO designers should be having this discussion since there's been a resurgence of that same discussion among us pen and paper players. There seems to be a divide in our gamer community over those who want their RPGs to be games first and foremost versus those who really just want to use the game mechanics as entry point into exploring a full world.
You can read the full blog for yourself here: Star Wars: The Old Republic | Developer Blogs