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Sandbox world map issues
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<blockquote data-quote="fireinthedust" data-source="post: 5291500" data-attributes="member: 51930"><p>I'm trying to build a Sandbox setting, aimed at 6th level as epic (ie: the classic E6 campaign). </p><p></p><p>The problem is that, while making up individual areas isn't a problem, fitting them together into a larger world is. I don't know where to place different communities so that they work. I make a map, then put the forest in one spot, and I know I need a river for several of them, but then when I draw the river it just looks contrived (possibly because I'm contriving it as I look at it).</p><p></p><p></p><p>For those of you who design "local areas", with several communities and locations scattered about, how do you determine where things go?</p><p></p><p></p><p>The problem gets worse as I try to think in terms of World Map-making. I have the general ideas of where I'm going to put the different regions down, and they work, and are looking good. </p><p> The problem is where to put an inner sea, or whether I need yet another mountain range (as, obviously, I just put another mountain range on the other side of that country!). Fiddly little details I havn't worked out yet; or else taking the many ideas I do have worked out (like Mountain Dungeon A and Swamp Temple B, to be in Naiton X) and figuring out where in said nation both of them go.</p><p></p><p> </p><p>Maybe I'm making the small local area too big compared to the larger world-map size. Maybe I should just have the big map, and say "yeah, it's all in there" without placing it just yet?</p><p></p><p></p><p>Still, in short: two different scales of maps, and no idea where to put things in either one.</p><p></p><p>How do you pick where things go? Isn't map making arbitrary?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5291500, member: 51930"] I'm trying to build a Sandbox setting, aimed at 6th level as epic (ie: the classic E6 campaign). The problem is that, while making up individual areas isn't a problem, fitting them together into a larger world is. I don't know where to place different communities so that they work. I make a map, then put the forest in one spot, and I know I need a river for several of them, but then when I draw the river it just looks contrived (possibly because I'm contriving it as I look at it). For those of you who design "local areas", with several communities and locations scattered about, how do you determine where things go? The problem gets worse as I try to think in terms of World Map-making. I have the general ideas of where I'm going to put the different regions down, and they work, and are looking good. The problem is where to put an inner sea, or whether I need yet another mountain range (as, obviously, I just put another mountain range on the other side of that country!). Fiddly little details I havn't worked out yet; or else taking the many ideas I do have worked out (like Mountain Dungeon A and Swamp Temple B, to be in Naiton X) and figuring out where in said nation both of them go. Maybe I'm making the small local area too big compared to the larger world-map size. Maybe I should just have the big map, and say "yeah, it's all in there" without placing it just yet? Still, in short: two different scales of maps, and no idea where to put things in either one. How do you pick where things go? Isn't map making arbitrary? [/QUOTE]
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