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Sandbox world map issues
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5291666" data-attributes="member: 5868"><p>One technique -- take a real world map, note the layout of the terrain, change the cities and towns to villages and hamlets, then invert/reverse/mirror the map so it isn't a 1-to-1 analog of the real world. That way you let the real world work for you on geography and economics, and can focus on the fantasy.</p><p></p><p>My preferred approach, though, is not to worry about the larger world. I prefer to build my sandbox small at first -- a village, a dungeon, some surrounding wilderness, and some rumors of adventrue elsewhere -- then only expand as the players choose to follow specific leads. The world grows organically as the players explore it, and you don't have to have many more details prepared than you are ready to handle.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5291666, member: 5868"] One technique -- take a real world map, note the layout of the terrain, change the cities and towns to villages and hamlets, then invert/reverse/mirror the map so it isn't a 1-to-1 analog of the real world. That way you let the real world work for you on geography and economics, and can focus on the fantasy. My preferred approach, though, is not to worry about the larger world. I prefer to build my sandbox small at first -- a village, a dungeon, some surrounding wilderness, and some rumors of adventrue elsewhere -- then only expand as the players choose to follow specific leads. The world grows organically as the players explore it, and you don't have to have many more details prepared than you are ready to handle. [/QUOTE]
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