Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Windjammer" data-source="post: 5121862" data-attributes="member: 60075"><p>This is exactly how I rationalize the surge as well in <a href="http://www.enworld.org/forum/general-rpg-discussion/273397-paizo-re-invents-hexcrawling.html" target="_blank">the thread next door.</a></p><p></p><p>Don't forget that Paizo as a company has been doing for years what WotC' Rodney Thompson & company have finally turned to this month: solicit customer input <em>directly on internet forums</em>.</p><p></p><p>While I'm bound to be prejudiced in calling it a 'singularly useful' discussion, I say: watch the reactions we got from Erik Mona and James Jacobs in <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/general/archives/paizosAdventurePathsVariationsOnATheme&page=1" target="_blank">this discussion</a> I kicked off on Paizo last May. Kingmaker was into development by then, but I like to think that the collective responses in that thread helped to put certain things into even starker perspective. It will also help to put a definite image to the people I called "a small if vocal minority in Paizo's fanbase" in the aforementioned Enworld thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Other than Paizo, I haven't been following the 'fad' development on sandboxes, including stuff produced by the OSR. I have one favourite author, Rob Conley, who produces edition-neutral awesome sandboxes in his "Points of Light" books. I loosely follow his work and posting, and draw on that, but beyond that I'm totally uninformed.</p><p></p><p>In that regard, I'd appreciate it if the aforementioned "Ben Robbins' posts about his group's West Marches game" could get linked here. Cheers!</p><p></p><p><strong>Edit. </strong>My own theory, which I just remembered by re-reading the Paizo discussion is this: Hex-crawling brings wilderness adventures to the game table. 4E has been extremely poor at implementing this aspect. The wilderness skill challenge is fun maybe once or twice, but gets old soon - even when we factor in other exciting wilderness skill challenges (like the boat raft skill challenge in 'Journey through the the Silver Caves' which made it into DMG 2 - that's just brilliant all round). </p><p>But on the whole, <strong>4E especially with regard to official modules has been very very poor to cover the excitement of overland travel. </strong>I'm a huge fan of the <em>Revenge of the Giants</em> adventure, but still have a main beef with it: other than bargaining a gith' captain into steering the PCs on his vessel, <strong>the adventure delegates travel to cut-scenes, to cue the PCs to the next dungeon/combat locale. </strong>That's just down right boring. So the James Maliesz. quote I bring up in the aforementioned Paizo thread (linkified above) holds doubly so for 4th edition. It's ironic that 4E <em>products </em>don't cater to hexcrawling when the <em>rules set </em>could handle it so exceedingly well.</p><p></p><p>So, it's not just Paizo fans who rejoice at Kingmaker - Kingmaker also draws enthusiastic responses from 4E fans who too think that this scratches an itch long overlooked by their favourite game. Cf. also the reactions I got when I put up my 4E FR hex map at Enworld (just bumped earlier today, as I uploaded new PDFs).</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5121862, member: 60075"] This is exactly how I rationalize the surge as well in [URL="http://www.enworld.org/forum/general-rpg-discussion/273397-paizo-re-invents-hexcrawling.html"]the thread next door.[/URL] Don't forget that Paizo as a company has been doing for years what WotC' Rodney Thompson & company have finally turned to this month: solicit customer input [I]directly on internet forums[/I]. While I'm bound to be prejudiced in calling it a 'singularly useful' discussion, I say: watch the reactions we got from Erik Mona and James Jacobs in [URL="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/general/archives/paizosAdventurePathsVariationsOnATheme&page=1"]this discussion[/URL] I kicked off on Paizo last May. Kingmaker was into development by then, but I like to think that the collective responses in that thread helped to put certain things into even starker perspective. It will also help to put a definite image to the people I called "a small if vocal minority in Paizo's fanbase" in the aforementioned Enworld thread. :) Other than Paizo, I haven't been following the 'fad' development on sandboxes, including stuff produced by the OSR. I have one favourite author, Rob Conley, who produces edition-neutral awesome sandboxes in his "Points of Light" books. I loosely follow his work and posting, and draw on that, but beyond that I'm totally uninformed. In that regard, I'd appreciate it if the aforementioned "Ben Robbins' posts about his group's West Marches game" could get linked here. Cheers! [B]Edit. [/B]My own theory, which I just remembered by re-reading the Paizo discussion is this: Hex-crawling brings wilderness adventures to the game table. 4E has been extremely poor at implementing this aspect. The wilderness skill challenge is fun maybe once or twice, but gets old soon - even when we factor in other exciting wilderness skill challenges (like the boat raft skill challenge in 'Journey through the the Silver Caves' which made it into DMG 2 - that's just brilliant all round). But on the whole, [B]4E especially with regard to official modules has been very very poor to cover the excitement of overland travel. [/B]I'm a huge fan of the [I]Revenge of the Giants[/I] adventure, but still have a main beef with it: other than bargaining a gith' captain into steering the PCs on his vessel, [B]the adventure delegates travel to cut-scenes, to cue the PCs to the next dungeon/combat locale. [/B]That's just down right boring. So the James Maliesz. quote I bring up in the aforementioned Paizo thread (linkified above) holds doubly so for 4th edition. It's ironic that 4E [I]products [/I]don't cater to hexcrawling when the [I]rules set [/I]could handle it so exceedingly well. So, it's not just Paizo fans who rejoice at Kingmaker - Kingmaker also draws enthusiastic responses from 4E fans who too think that this scratches an itch long overlooked by their favourite game. Cf. also the reactions I got when I put up my 4E FR hex map at Enworld (just bumped earlier today, as I uploaded new PDFs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
Top