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*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="James Jacobs" data-source="post: 5122174" data-attributes="member: 23937"><p>I just started working on the development of the penultimate Kingmaker adventure (Pathfinder Adventure Path #35), and while there HAVE been a lot of memorable NPCs so far... it's still sandboxy. And since we're moving to new regions often, the NPCs the PCs face will generally be new ones.</p><p></p><p>The entire adventure path takes place in the Stolen Lands. There's plenty of quests where the PCs can do stuff for NPCs, but there's also plenty of quests that the PCs can "assign to themselves" because they just happened to find the quest while poking around in the hills or swamps or forests.</p><p></p><p>Of course, the next 6 months or so will decide if we're successful in avoiding the pet NPC problem. I think we have so far.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 5122174, member: 23937"] I just started working on the development of the penultimate Kingmaker adventure (Pathfinder Adventure Path #35), and while there HAVE been a lot of memorable NPCs so far... it's still sandboxy. And since we're moving to new regions often, the NPCs the PCs face will generally be new ones. The entire adventure path takes place in the Stolen Lands. There's plenty of quests where the PCs can do stuff for NPCs, but there's also plenty of quests that the PCs can "assign to themselves" because they just happened to find the quest while poking around in the hills or swamps or forests. Of course, the next 6 months or so will decide if we're successful in avoiding the pet NPC problem. I think we have so far. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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