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*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Umbran" data-source="post: 5122620" data-attributes="member: 177"><p>I wouldn't. While GNS theory has its flaws, it is still often a useful framework for looking at games. It isn't like sandbox play is so special or precious or fragile that it cannot be looked at in this light without dissolving into smoke, or something.</p><p></p><p>Because, let's face it, a sandbox is an excellent venue for a world simulation. When you start talking about setting up a world, and having it run whether or not the PCs interact with it - that is a good description of a simulation. You don't <em>have</em> to use a sandbox for filling simulationist goals, but it is useful for that, and we should not shun the idea. We should expect simulationist GMs to like sandboxes.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5122620, member: 177"] I wouldn't. While GNS theory has its flaws, it is still often a useful framework for looking at games. It isn't like sandbox play is so special or precious or fragile that it cannot be looked at in this light without dissolving into smoke, or something. Because, let's face it, a sandbox is an excellent venue for a world simulation. When you start talking about setting up a world, and having it run whether or not the PCs interact with it - that is a good description of a simulation. You don't [i]have[/i] to use a sandbox for filling simulationist goals, but it is useful for that, and we should not shun the idea. We should expect simulationist GMs to like sandboxes. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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