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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="S'mon" data-source="post: 5122650" data-attributes="member: 463"><p>It's notable that Barakus is a good sandbox that's almost entirely static as described, everything just reacts to the PCs. A partial exception is the city adventures which can involve some events that hook in the PCs.</p><p></p><p>Vault of Larin Karr by the same author is rather more sophisticated, with a sketched sequence of events the PCs need to deal with, as well as many static encounters.</p><p></p><p>Neither makes any attempt to simulate a world in the way Umbran talks of; neither do any other sandboxes I've seen (eg Rob Conley's Points of Light, or Wilderlands of High Fantasy). Such world-sim is very dangerous to the game IMO as it puts the world, not the players, centre-stage. For me the attraction of sandbox play is player empowerment - "Go anywhere, do anything", not player maerginalisation - "The world is chugging along just fine without you, thanks".</p><p></p><p>Edit: I guess Dave Arneson's old kriegspiel-derived approach with Blackmoor could be seen as a world-emulator, but it did that by giving players all the major roles, both hero and villain.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5122650, member: 463"] It's notable that Barakus is a good sandbox that's almost entirely static as described, everything just reacts to the PCs. A partial exception is the city adventures which can involve some events that hook in the PCs. Vault of Larin Karr by the same author is rather more sophisticated, with a sketched sequence of events the PCs need to deal with, as well as many static encounters. Neither makes any attempt to simulate a world in the way Umbran talks of; neither do any other sandboxes I've seen (eg Rob Conley's Points of Light, or Wilderlands of High Fantasy). Such world-sim is very dangerous to the game IMO as it puts the world, not the players, centre-stage. For me the attraction of sandbox play is player empowerment - "Go anywhere, do anything", not player maerginalisation - "The world is chugging along just fine without you, thanks". Edit: I guess Dave Arneson's old kriegspiel-derived approach with Blackmoor could be seen as a world-emulator, but it did that by giving players all the major roles, both hero and villain. [/QUOTE]
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