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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Umbran" data-source="post: 5122863" data-attributes="member: 177"><p>I think that's a fair assessment.</p><p></p><p></p><p></p><p>I would guess that those who are speaking as you've seen are not talking about the actual endpoint. As you say, the endpoint is not a practical play style. Consider, instead, that they're talking about games that seem, to them, to be close enough to the endpoint - a region of the spectrum that's towards one end.</p><p></p><p>Why has it become suddenly popular and ubiquitous? I would guess you are seeing one of the basic dynamics of fandom. In general, once something reaches a certain level of visibility (which seems correlated to, but not the same as, popularity) the thing will develop some fans. And fans will talk a thing to death. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is not entirely a bad thing. All that talk can surface some useful stuff for analysis.</p><p></p><p>Sandbox play is by no means new, but I think the language and discussion frameworks that allow people to readily engage in collaborative analysis are relatively new.</p><p></p><p>I also wouldn't be surprised if the edition wars are a bit to blame - they have led folks into thinking about gaming more in terms of dividing things up into sides. 3e/4e -> New/Old school -> Sandbox/Railroad.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5122863, member: 177"] I think that's a fair assessment. I would guess that those who are speaking as you've seen are not talking about the actual endpoint. As you say, the endpoint is not a practical play style. Consider, instead, that they're talking about games that seem, to them, to be close enough to the endpoint - a region of the spectrum that's towards one end. Why has it become suddenly popular and ubiquitous? I would guess you are seeing one of the basic dynamics of fandom. In general, once something reaches a certain level of visibility (which seems correlated to, but not the same as, popularity) the thing will develop some fans. And fans will talk a thing to death. :) This is not entirely a bad thing. All that talk can surface some useful stuff for analysis. Sandbox play is by no means new, but I think the language and discussion frameworks that allow people to readily engage in collaborative analysis are relatively new. I also wouldn't be surprised if the edition wars are a bit to blame - they have led folks into thinking about gaming more in terms of dividing things up into sides. 3e/4e -> New/Old school -> Sandbox/Railroad. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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