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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Umbran" data-source="post: 5123211" data-attributes="member: 177"><p>I think you'd actually find some difficulty in stating *all* the qualities of Noir, such that nobody disagrees with your assessment - that you aren't including things that aren't really Noir, and haven't left out anything.</p><p></p><p></p><p></p><p>I did? Where? I can't find where I said that. In fact, I think I just took a stab at a definition!</p><p></p><p></p><p></p><p>There may have been some loss of context, here. The point is that since having it all be active is not possible in a practical sense, then there must be some that is not active. Once there is allowance for some, and there is no objective or definitive authority, we get to quibble over how much. </p><p></p><p>I mean, do you have a definitive percentage of how much content must be active for it to be "sandbox"? I know I don't. If neither of us do, how can we say that "all" does not fit? It may be a crummy sandbox, but being good isn't part of the definition <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>People on the internet tend to speak as if things were dichotomies, when the actuality is more like a spectrum, yes. It is not usually good for understanding to do so, imho.</p><p></p><p></p><p></p><p>Again, I'm not at all sure I said that. I said that you could run a sandbox game with no plot to speak of, but that's not the same as "all sandbox has no plot". </p><p></p><p></p><p>Moving onwards...</p><p></p><p>I have seen a common argument that sandbox games have no <em>predetermined</em> plot - that the plot of sandbox play is an emergent thing, seen only after it has happened. I'm not sure how fully I agree with it, but there's at least some wisdom in there.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5123211, member: 177"] I think you'd actually find some difficulty in stating *all* the qualities of Noir, such that nobody disagrees with your assessment - that you aren't including things that aren't really Noir, and haven't left out anything. I did? Where? I can't find where I said that. In fact, I think I just took a stab at a definition! There may have been some loss of context, here. The point is that since having it all be active is not possible in a practical sense, then there must be some that is not active. Once there is allowance for some, and there is no objective or definitive authority, we get to quibble over how much. I mean, do you have a definitive percentage of how much content must be active for it to be "sandbox"? I know I don't. If neither of us do, how can we say that "all" does not fit? It may be a crummy sandbox, but being good isn't part of the definition :) People on the internet tend to speak as if things were dichotomies, when the actuality is more like a spectrum, yes. It is not usually good for understanding to do so, imho. Again, I'm not at all sure I said that. I said that you could run a sandbox game with no plot to speak of, but that's not the same as "all sandbox has no plot". Moving onwards... I have seen a common argument that sandbox games have no [i]predetermined[/i] plot - that the plot of sandbox play is an emergent thing, seen only after it has happened. I'm not sure how fully I agree with it, but there's at least some wisdom in there. [/QUOTE]
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