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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Rechan" data-source="post: 5123256" data-attributes="member: 54846"><p>I don't buy that definition. </p><p></p><p>You are saying that "Plot", in the case of "Here be cultists in the cave kidnapping locals for ritual", the Dm has pre-set how the PCs respond to the situation, and how the situation will be resolved. I am not.</p><p></p><p>Plot consists of:</p><p>Plot Hook</p><p>PCs Bite, follow up on hook.</p><p>Situation emerges.</p><p>PCs react to situation.</p><p>Resolution. </p><p></p><p>The DM doesn't have to define the ways the PCs must respond. If the DM is anticipating the players storm the cult's hideout and slaughter 'em all, but instead the PCs dress up as cultists, sneak in, and spike the Cultists punchbowl with roofies, and stab them all in their sleep, that's the plot. It's that the PCs bit the hook (Disappearing people), which lead to Cultists, and PCs dealt with it. That's plot. </p><p></p><p>Plot isn't a definition of how a scene must/should/will/can't be resolved, and what the resolution must be in response to how that works. Plot is merely the glue that links one scene to the next.</p><p></p><p>Plot changes as the PCs react. If the PCs react to the Cult situation by simply turning around and going "Bugger this", then the plot is that the Cult is unchecked, and whatever they are doing succeeds, with repercussions. <em>The plot needn't follow a defiend script, it can easily be built off the PCs reactions to the situations</em>. Action + Consequence = Plot.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5123256, member: 54846"] I don't buy that definition. You are saying that "Plot", in the case of "Here be cultists in the cave kidnapping locals for ritual", the Dm has pre-set how the PCs respond to the situation, and how the situation will be resolved. I am not. Plot consists of: Plot Hook PCs Bite, follow up on hook. Situation emerges. PCs react to situation. Resolution. The DM doesn't have to define the ways the PCs must respond. If the DM is anticipating the players storm the cult's hideout and slaughter 'em all, but instead the PCs dress up as cultists, sneak in, and spike the Cultists punchbowl with roofies, and stab them all in their sleep, that's the plot. It's that the PCs bit the hook (Disappearing people), which lead to Cultists, and PCs dealt with it. That's plot. Plot isn't a definition of how a scene must/should/will/can't be resolved, and what the resolution must be in response to how that works. Plot is merely the glue that links one scene to the next. Plot changes as the PCs react. If the PCs react to the Cult situation by simply turning around and going "Bugger this", then the plot is that the Cult is unchecked, and whatever they are doing succeeds, with repercussions. [I]The plot needn't follow a defiend script, it can easily be built off the PCs reactions to the situations[/I]. Action + Consequence = Plot. [/QUOTE]
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