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<blockquote data-quote="Desdichado" data-source="post: 5123826" data-attributes="member: 2205"><p>Whether I "named it" or not isn't relevent either, since it's clearly not the point of the discussion.</p><p></p><p>Which is why I asked why you try to turn every discussion into a discussion of OD&D regardless of what it's <em>actually</em> about. This discussion is not about OD&D.</p><p></p><p>Now, there could be a side discussion about the idea you floated earlier on that the availability of OD&D in pdf form for a time caused the current fad of "sandbox or die". If you want to have that discussion, I'm OK with that.</p><p></p><p>But even that isn't a discussion about the specifics of the "OD&D instructions". It's a question about how likely that premise is in the first place. Personally, I'm rather incredulous of the notion that because OD&D was available in pdf form that suddenly there's a massive wave of playstyle change. And you've already kinda undermined your own point; as you said earlier, the OD&D playstyle was a massive group of gamers, and although a more "sandboxy" manner of play might have been associated with it, it's really the tail wagging the dog to suggest that the current sandbox fad is based on anything written in OD&D.</p><p></p><p>I have no idea what you're talking about. Again.</p><p></p><p>That's because you don't understand that the conversation you are having is not the one any of the rest of us are having. You are talking off on the side here about something else entirely.</p><p></p><p>If you understood that, my behavior would suggest exactly what I said; that I'd like to understand where the current fad of sandbox came from and what's driving it.</p><p></p><p>I take it you know a statistically significant portion of all gamers, then?</p><p></p><p>It's a convention that I am very familiar with, and not just at ENWorld.</p><p></p><p>Uh... all over the place, dude. I posted the link to two separate wikipedia articles that covered the highlights. </p><p></p><p>It's a <em>major</em> subject in computer game design theory.</p><p></p><p>I don't know why you keep bolding <strong>actual games</strong> like its significant.</p><p></p><p>Well, maybe it is to you, because it is an attempt to justify your non sequitur as somehow relevant to the discussion that I tried to start and that I'm trying to have.</p><p></p><p>To me it's not. As I've said at least four times to you directly, which you seem to have not noticed or had trouble understanding for some reason, this discussion is about the concept <em>generically</em>. I asked the question in that context. We've had the discussion in that context. Everyone else here except for you is having the discussion in that context. What you are talking about is, technically, totally off topic for this thread.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5123826, member: 2205"] Whether I "named it" or not isn't relevent either, since it's clearly not the point of the discussion. Which is why I asked why you try to turn every discussion into a discussion of OD&D regardless of what it's [I]actually[/I] about. This discussion is not about OD&D. Now, there could be a side discussion about the idea you floated earlier on that the availability of OD&D in pdf form for a time caused the current fad of "sandbox or die". If you want to have that discussion, I'm OK with that. But even that isn't a discussion about the specifics of the "OD&D instructions". It's a question about how likely that premise is in the first place. Personally, I'm rather incredulous of the notion that because OD&D was available in pdf form that suddenly there's a massive wave of playstyle change. And you've already kinda undermined your own point; as you said earlier, the OD&D playstyle was a massive group of gamers, and although a more "sandboxy" manner of play might have been associated with it, it's really the tail wagging the dog to suggest that the current sandbox fad is based on anything written in OD&D. I have no idea what you're talking about. Again. That's because you don't understand that the conversation you are having is not the one any of the rest of us are having. You are talking off on the side here about something else entirely. If you understood that, my behavior would suggest exactly what I said; that I'd like to understand where the current fad of sandbox came from and what's driving it. I take it you know a statistically significant portion of all gamers, then? It's a convention that I am very familiar with, and not just at ENWorld. Uh... all over the place, dude. I posted the link to two separate wikipedia articles that covered the highlights. It's a [I]major[/I] subject in computer game design theory. I don't know why you keep bolding [B]actual games[/B] like its significant. Well, maybe it is to you, because it is an attempt to justify your non sequitur as somehow relevant to the discussion that I tried to start and that I'm trying to have. To me it's not. As I've said at least four times to you directly, which you seem to have not noticed or had trouble understanding for some reason, this discussion is about the concept [I]generically[/I]. I asked the question in that context. We've had the discussion in that context. Everyone else here except for you is having the discussion in that context. What you are talking about is, technically, totally off topic for this thread. [/QUOTE]
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