Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 5125643" data-attributes="member: 151"><p>That's a very good point. The point there was that it's a railroad because regardless of what they players did or want to do, that event will happen and it will happen exactly as the module says it must. The module requires a specific event and outcome and the players are forced to enact it.</p><p></p><p>And to be clear, I am not saying that the railroad is necessarily a bad thing, under the right circumstances. The Slaver series was originally meant for tournament play, ideally in 4 hour slots. It required such railroading to be effective and fulfill it's intended purpose.</p><p></p><p>And in some cases, railroading works extremely well when the players don't realize that they've been railroaded. If the DM is skilled enough, he can present the players with situations that will guide them without making them feel forced. This takes some degree of subtlety and skill, but players can still find it very rewarding. By the same token, the game may occasionally railroad players to their benefit and then return their freedom to them after the necessary railroading has occurred. </p><p></p><p>I've run games that were very railroady and I've run games that were very sandboxy. Both were fun, for very different reasons. In my one D&D game, they were on the rails for 2 years before breaking free and they loved it. In my one GURPS Japan game, the players wandered with little preset notion of destination, encountering ninjas, a crazy Tea Master and the Angry Stump God, all with no greater sense of meta-story...and it's still considered one of the best games I ever ran, many years later.</p><p></p><p>The only badwrongfun is when you Don't Have Fun, IMHO. Everything else is just rigor and bookkeeping. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 5125643, member: 151"] That's a very good point. The point there was that it's a railroad because regardless of what they players did or want to do, that event will happen and it will happen exactly as the module says it must. The module requires a specific event and outcome and the players are forced to enact it. And to be clear, I am not saying that the railroad is necessarily a bad thing, under the right circumstances. The Slaver series was originally meant for tournament play, ideally in 4 hour slots. It required such railroading to be effective and fulfill it's intended purpose. And in some cases, railroading works extremely well when the players don't realize that they've been railroaded. If the DM is skilled enough, he can present the players with situations that will guide them without making them feel forced. This takes some degree of subtlety and skill, but players can still find it very rewarding. By the same token, the game may occasionally railroad players to their benefit and then return their freedom to them after the necessary railroading has occurred. I've run games that were very railroady and I've run games that were very sandboxy. Both were fun, for very different reasons. In my one D&D game, they were on the rails for 2 years before breaking free and they loved it. In my one GURPS Japan game, the players wandered with little preset notion of destination, encountering ninjas, a crazy Tea Master and the Angry Stump God, all with no greater sense of meta-story...and it's still considered one of the best games I ever ran, many years later. The only badwrongfun is when you Don't Have Fun, IMHO. Everything else is just rigor and bookkeeping. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
Top