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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Ariosto" data-source="post: 5126457" data-attributes="member: 80487"><p>I can't speak for Melan, but I'm pretty sure we're on the same page here:</p><p></p><p>The world is no narrower for any given inhabitant's choice of location within it.</p><p></p><p><u><span style="color: YellowGreen">There is No "The" in This Player Driven Game</span></u><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">There is no "the" party; there are only parties.</span></p><p><span style="color: YellowGreen">There is no "the" adventure; there are only adventures.</span></p><p><span style="color: YellowGreen">There is no "the" campaign; there are only campaigns.</span></p><p><span style="color: YellowGreen">All of the above share a world in a game. They begin and end, but the world and the game go on.</span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen"><span style="color: White">Really, the term 'campaign' from the start (the foreword to Volume 1) was used in a wargame sense encompassing <em>all</em> adventures, by all parties in Blackmoor or Greyhawk or any other "game-world". However, it may be a helpful reorientation exercise to try using it in a sense more like the military, as referring to a series of operations by a given group of players (or an individual player). It is what those <em>players plan and do</em>, toward the objectives <em>they</em> choose.</span></span></p><p><span style="color: YellowGreen"><span style="color: White"></span></span></p><p><span style="color: YellowGreen"><span style="color: White">Read 'adventure' not as "events prepared by a GM" but as "an undertaking of uncertain outcome, a hazardous enterprise" prepared <em>by players</em>.</span></span></p><p><span style="color: YellowGreen"><span style="color: White"></span></span></p><p><span style="color: YellowGreen"><span style="color: White">Read 'party' as any association of characters formed for a particular adventure.</span></span></p><p><span style="color: YellowGreen"><span style="color: White"></span></span></p></blockquote><p></p>
[QUOTE="Ariosto, post: 5126457, member: 80487"] I can't speak for Melan, but I'm pretty sure we're on the same page here: The world is no narrower for any given inhabitant's choice of location within it. [U][COLOR=YellowGreen]There is No "The" in This Player Driven Game[/COLOR][/U][COLOR=YellowGreen] There is no "the" party; there are only parties. There is no "the" adventure; there are only adventures. There is no "the" campaign; there are only campaigns. All of the above share a world in a game. They begin and end, but the world and the game go on. [COLOR=White]Really, the term 'campaign' from the start (the foreword to Volume 1) was used in a wargame sense encompassing [I]all[/I] adventures, by all parties in Blackmoor or Greyhawk or any other "game-world". However, it may be a helpful reorientation exercise to try using it in a sense more like the military, as referring to a series of operations by a given group of players (or an individual player). It is what those [I]players plan and do[/I], toward the objectives [I]they[/I] choose. Read 'adventure' not as "events prepared by a GM" but as "an undertaking of uncertain outcome, a hazardous enterprise" prepared [I]by players[/I]. Read 'party' as any association of characters formed for a particular adventure. [/COLOR][/COLOR] [/QUOTE]
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