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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Hussar" data-source="post: 5126780" data-attributes="member: 22779"><p>I think you're perhaps being a bit too specific here. It's not that the four orcs reappear in the room (how would anyone know after all, unless the PC's for some reason went back?) but that the world doesn't particularly change regardless of what the PC's do. </p><p></p><p>A good example of this would be a "local heroes" style campaign where the players are only dealing with local threats and never deal with bigger issues. They never become kings, or lords and the option is never really presented. The players touch the campaign world only very lightly.</p><p></p><p>Or it could easily be that the DM has walled off certain parts of the sandbox. You cannot become the Emperor because that isn't part of the sandbox. You will never marry the king's daughter because that isn't part of the sandbox.</p><p></p><p>There are any number of ways you could have a sandbox that is non-reactive in a larger sense. Obviously when you kill those four orcs, they stay dead, but, in the broader sense, your characters will never substantially change the campaign sandbox.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5126780, member: 22779"] I think you're perhaps being a bit too specific here. It's not that the four orcs reappear in the room (how would anyone know after all, unless the PC's for some reason went back?) but that the world doesn't particularly change regardless of what the PC's do. A good example of this would be a "local heroes" style campaign where the players are only dealing with local threats and never deal with bigger issues. They never become kings, or lords and the option is never really presented. The players touch the campaign world only very lightly. Or it could easily be that the DM has walled off certain parts of the sandbox. You cannot become the Emperor because that isn't part of the sandbox. You will never marry the king's daughter because that isn't part of the sandbox. There are any number of ways you could have a sandbox that is non-reactive in a larger sense. Obviously when you kill those four orcs, they stay dead, but, in the broader sense, your characters will never substantially change the campaign sandbox. [/QUOTE]
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