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*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="catsclaw227" data-source="post: 5128247" data-attributes="member: 14197"><p>I am not sure if Umbran means a world where there's NO change in response to the PCs. I am guessing that he means something like how the world won't have a "reaction" to the PCs passing through a village and buying stuff. For example, four children saw the PCs in the market, were excited to see adventurers, then go play "heroes" with sticks. Now... two days later (and two days after the PCs leave) those kids are still playing heroes and one gets their eye poked out and then the drunk father of the eye-less child goes and slaps around the single mother of the kid with the stick for not watching her kid.</p><p></p><p>I am not sure the world "reacts" like that. In my experience, the world goes into a sort of stasis or at least doesn't require a reaction to the PCs passing through the village.</p><p></p><p>Or maybe that's not what Umbran meant and I am misinterpreting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Either way, this is kind of what Rechan (or maybe another poster, I thought it was Rechan) meant when they mentioned a "static" world when the PCs pass out of the scene, there isn't much necessary that has to go on in the village, unless the DM has a <em>specific reason</em> for there to be something going on.</p><p></p><p></p><p></p><p>And another factor that adds into this may be how much time the DM has to prepare for gametime, as well has how much content he want's to produce to work within the model.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5128247, member: 14197"] I am not sure if Umbran means a world where there's NO change in response to the PCs. I am guessing that he means something like how the world won't have a "reaction" to the PCs passing through a village and buying stuff. For example, four children saw the PCs in the market, were excited to see adventurers, then go play "heroes" with sticks. Now... two days later (and two days after the PCs leave) those kids are still playing heroes and one gets their eye poked out and then the drunk father of the eye-less child goes and slaps around the single mother of the kid with the stick for not watching her kid. I am not sure the world "reacts" like that. In my experience, the world goes into a sort of stasis or at least doesn't require a reaction to the PCs passing through the village. Or maybe that's not what Umbran meant and I am misinterpreting. :) Either way, this is kind of what Rechan (or maybe another poster, I thought it was Rechan) meant when they mentioned a "static" world when the PCs pass out of the scene, there isn't much necessary that has to go on in the village, unless the DM has a [I]specific reason[/I] for there to be something going on. And another factor that adds into this may be how much time the DM has to prepare for gametime, as well has how much content he want's to produce to work within the model. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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