Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 5128314" data-attributes="member: 177"><p>Seems to me you've pretty much got it. I turn from "stasis" again to the term that was used for a long time: "status quo". As in the Latin <em>status quo ante</em> - the state of affairs that existed previously.</p><p></p><p>The farmers keep farming, the miners keep mining, the rulers keep ruling. The socio-political-economic arrangements keep on running as they have been. If two nations historically have bad blood between them, there's skirmishes along the border, but nothing that actually shakes up the situation. If the party kills off a few orcs, well, orcs breed rapidly. Soon enough, there's more orcs to replace them. If someone kills the king, well, he's got a son to take the throne, and the son acts pretty much like the father did.</p><p></p><p>Basically, the world operates in a fairly stable equilibrium. Life goes on. It isn't "stasis" so much as a machine that just sort of keeps on running. it is robust, and does not change its course much from having the party poke and prod it on occasion. The forces that move things in the world are robust, and not particularly worried about what the PCs are doing.</p><p></p><p>This sort of thing is remarkably annoying to players who want to "make a real impact" on the game world. It is dreadfully useful shorthand if the players are more interested in their personal stories than what happens to the larger world due to their actions.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5128314, member: 177"] Seems to me you've pretty much got it. I turn from "stasis" again to the term that was used for a long time: "status quo". As in the Latin [I]status quo ante[/I] - the state of affairs that existed previously. The farmers keep farming, the miners keep mining, the rulers keep ruling. The socio-political-economic arrangements keep on running as they have been. If two nations historically have bad blood between them, there's skirmishes along the border, but nothing that actually shakes up the situation. If the party kills off a few orcs, well, orcs breed rapidly. Soon enough, there's more orcs to replace them. If someone kills the king, well, he's got a son to take the throne, and the son acts pretty much like the father did. Basically, the world operates in a fairly stable equilibrium. Life goes on. It isn't "stasis" so much as a machine that just sort of keeps on running. it is robust, and does not change its course much from having the party poke and prod it on occasion. The forces that move things in the world are robust, and not particularly worried about what the PCs are doing. This sort of thing is remarkably annoying to players who want to "make a real impact" on the game world. It is dreadfully useful shorthand if the players are more interested in their personal stories than what happens to the larger world due to their actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
Top