Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sammael" data-source="post: 5129571" data-attributes="member: 4475"><p>As always, I think all extremes are bad unless the entire group is completely homogeneous in their desires and capabilities. Since most groups consist of individuals with differing play style preferences, I believe the key to good DMing is to give each player <em>a bit</em> of what they want every session. This applies to the various player archetypes (powergamer, storyteller, etc) and to their approach to sandbox vs. railroading.</p><p></p><p>Unless asked to do otherwise (which happened with one of my current groups - they asked me explicitly to run a semi-railroady campaign because they don't want to work too hard to investigate various adventure hooks), I run games as "crisscrossing railroads running through a sandbox." Not sure if that makes any sense, but let's try: there are usually several overarching plots moving forward in the game world ("trains"). The players can get on the trains when they want to, follow them for as long as they like, and can get off the train to either catch another one or to make a trek through the wilderness or cityscape ("sandbox") until something comes up. However, once they get off a particular train, there is no guarantee that they'll be able to catch it again - or, if they do, that their old tickets will still be valid. Plots will move forward with or without their interference. Sometimes, another group of heroes will intervene. More often than not, they won't, and the party will have to live with the consequences of their actions or non-actions, as the case may be.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5129571, member: 4475"] As always, I think all extremes are bad unless the entire group is completely homogeneous in their desires and capabilities. Since most groups consist of individuals with differing play style preferences, I believe the key to good DMing is to give each player [i]a bit[/i] of what they want every session. This applies to the various player archetypes (powergamer, storyteller, etc) and to their approach to sandbox vs. railroading. Unless asked to do otherwise (which happened with one of my current groups - they asked me explicitly to run a semi-railroady campaign because they don't want to work too hard to investigate various adventure hooks), I run games as "crisscrossing railroads running through a sandbox." Not sure if that makes any sense, but let's try: there are usually several overarching plots moving forward in the game world ("trains"). The players can get on the trains when they want to, follow them for as long as they like, and can get off the train to either catch another one or to make a trek through the wilderness or cityscape ("sandbox") until something comes up. However, once they get off a particular train, there is no guarantee that they'll be able to catch it again - or, if they do, that their old tickets will still be valid. Plots will move forward with or without their interference. Sometimes, another group of heroes will intervene. More often than not, they won't, and the party will have to live with the consequences of their actions or non-actions, as the case may be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
Top