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*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Raven Crowking" data-source="post: 5129654" data-attributes="member: 18280"><p>Well, then I am having trouble understanding, because it seems to have come up. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p></p><p>(1) Because, when people hear the concept, they are interested. When they try the concept (with a good sandbox GM) they like it more.</p><p></p><p>(2) It is one of the most obvious things that tabletop games can do better than computer games.</p><p></p><p>(3) Some people (perhaps some <strong><em>vocal individuals</em></strong> or perhaps <em><strong>vast swaths of groups</strong></em>) are looking for alternatives to the tenets of AP-style D&D, which has grown stale for them. And, </p><p></p><p>(4) It is not at all clear that there are <strong><em>vast swaths of groups </em></strong>out there for whom the approach would fall completely flat. It is, however, clear that this is true for some <em><strong>vocal individuals</strong></em>.</p><p></p><p></p><p></p><p>Well, if there is really a "sudden high visibility of sandboxes", and you really are concerned with why this is the case, then it makes sense that you accept the word of those involved in said "sudden high visibility of sandboxes" as to what sandboxes are, as well as why they are interested in them, and why they promote them.</p><p></p><p>When you argue about any of the above, it makes the initial question seem to be something other than what you are actually interested in. </p><p></p><p>People have been fairly explicit about this; you shouldn't still be wondering.</p><p></p><p>People have attempted to answer your earlier question & correllary. AFAICT, it was answered pretty accurately on the first page.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5129654, member: 18280"] Well, then I am having trouble understanding, because it seems to have come up. :lol: (1) Because, when people hear the concept, they are interested. When they try the concept (with a good sandbox GM) they like it more. (2) It is one of the most obvious things that tabletop games can do better than computer games. (3) Some people (perhaps some [B][I]vocal individuals[/I][/B] or perhaps [I][B]vast swaths of groups[/B][/I]) are looking for alternatives to the tenets of AP-style D&D, which has grown stale for them. And, (4) It is not at all clear that there are [B][I]vast swaths of groups [/I][/B]out there for whom the approach would fall completely flat. It is, however, clear that this is true for some [I][B]vocal individuals[/B][/I]. Well, if there is really a "sudden high visibility of sandboxes", and you really are concerned with why this is the case, then it makes sense that you accept the word of those involved in said "sudden high visibility of sandboxes" as to what sandboxes are, as well as why they are interested in them, and why they promote them. When you argue about any of the above, it makes the initial question seem to be something other than what you are actually interested in. People have been fairly explicit about this; you shouldn't still be wondering. People have attempted to answer your earlier question & correllary. AFAICT, it was answered pretty accurately on the first page. RC [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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