Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sammael" data-source="post: 5131071" data-attributes="member: 4475"><p>So, what exactly do you get out of the game? I'm really curious, I'm not faking it.</p><p></p><p>In fact, I think the game you described needs no GM at all. The GM is superfluous. It'll work like a charm, just as it worked when we didn't have a GM back when we played cops and robbers or cowboys and indians in 1st grade. </p><p></p><p>I'm really confused. Feel free to label me dense. My groups include several PhDs, and, believe me, when presented with a sandbox, those guys literally <em>freeze</em>. Last time I gave some of them charte blanche to do whatever they wanted, they asked me "so, where's the story?" I told them - "look, I gave you a description of the world, introduced you to the NPCs, go ahead - make one up - follow your gut insticts." What was their reply? That making stories up was my job. Odd little world. Perhaps I should have held a gun to their heads and said "make up your own goddamn story, bastards?" Maybe the sandbox police will come to arrest me the next time I actually give my players what they want. Or maybe... just maybe... not all players who dislike sandboxing are "spoiled 5 year olds."</p><p></p><p>I never make decisions for my players. But if I don't present them with choices and explain what the choices are... well, they do nothing. Even the ones that are usually really good at thinking outside of the box. Sometimes, they'll come up with more choices, which I didn't anticipate, and I gladly let them choose from those, as long as they're aware of the game-world consequences. But that's apparently not good enough.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5131071, member: 4475"] So, what exactly do you get out of the game? I'm really curious, I'm not faking it. In fact, I think the game you described needs no GM at all. The GM is superfluous. It'll work like a charm, just as it worked when we didn't have a GM back when we played cops and robbers or cowboys and indians in 1st grade. I'm really confused. Feel free to label me dense. My groups include several PhDs, and, believe me, when presented with a sandbox, those guys literally [I]freeze[/I]. Last time I gave some of them charte blanche to do whatever they wanted, they asked me "so, where's the story?" I told them - "look, I gave you a description of the world, introduced you to the NPCs, go ahead - make one up - follow your gut insticts." What was their reply? That making stories up was my job. Odd little world. Perhaps I should have held a gun to their heads and said "make up your own goddamn story, bastards?" Maybe the sandbox police will come to arrest me the next time I actually give my players what they want. Or maybe... just maybe... not all players who dislike sandboxing are "spoiled 5 year olds." I never make decisions for my players. But if I don't present them with choices and explain what the choices are... well, they do nothing. Even the ones that are usually really good at thinking outside of the box. Sometimes, they'll come up with more choices, which I didn't anticipate, and I gladly let them choose from those, as long as they're aware of the game-world consequences. But that's apparently not good enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
Top