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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="robconley" data-source="post: 5131428" data-attributes="member: 5636"><p>I don't get the debate at this point. Aristo is very clearly describing elements of a sandbox campaign. However I don't get the sense that Aristo is saying that it is the only to use an RPG. A RPG is like a swiss army knife it can be used in many difference with many different types of plots, adventures, settings, charactesrs and so on. </p><p></p><p>A sandbox in contrast is a specific implementation of managing a RPG campaign. Much of Aristo advice and comments is spot on as far that aspect of gaming goes. </p><p></p><p>Another issues is that RPG gaming styles are not black and white. The extremes can be distinguished easily enough but there are a lot of grays with multiple poles representing different styles. RPGs are that flexible.</p><p></p><p>Some of have been running sandbox campaign for a very long time. Even using the same setting (30 years of the Majestic Wilderlands). Thanks to the internet we can share our experiences and more important teach people how to do what we do. </p><p></p><p>However it doesn't mean it "better" most people learn what we have to say and then mash it up with all the other stuff they like. Which is how it should be.</p><p></p><p></p><p></p><p></p><p>Actually Harnmanor from Columbia Games is a better rules system for that than what C& S had. Even as a few mechanic to make the experience more interesting than just crunching number. Most in the area of resolving what happens to the individual village families. Some of the result will require your personal attention as Lord of the Manor i.e. adventure.</p></blockquote><p></p>
[QUOTE="robconley, post: 5131428, member: 5636"] I don't get the debate at this point. Aristo is very clearly describing elements of a sandbox campaign. However I don't get the sense that Aristo is saying that it is the only to use an RPG. A RPG is like a swiss army knife it can be used in many difference with many different types of plots, adventures, settings, charactesrs and so on. A sandbox in contrast is a specific implementation of managing a RPG campaign. Much of Aristo advice and comments is spot on as far that aspect of gaming goes. Another issues is that RPG gaming styles are not black and white. The extremes can be distinguished easily enough but there are a lot of grays with multiple poles representing different styles. RPGs are that flexible. Some of have been running sandbox campaign for a very long time. Even using the same setting (30 years of the Majestic Wilderlands). Thanks to the internet we can share our experiences and more important teach people how to do what we do. However it doesn't mean it "better" most people learn what we have to say and then mash it up with all the other stuff they like. Which is how it should be. Actually Harnmanor from Columbia Games is a better rules system for that than what C& S had. Even as a few mechanic to make the experience more interesting than just crunching number. Most in the area of resolving what happens to the individual village families. Some of the result will require your personal attention as Lord of the Manor i.e. adventure. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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