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*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Ariosto" data-source="post: 5131640" data-attributes="member: 80487"><p>One can <em>make</em> an epic story. The kind of temperament I think best suited to a "sandbox" is one that finds it more satisfying to see that come about as a surprising development. Someone who thrills to the vulnerability of beginning characters in some games, the dramatic turns of fortune sometimes hanging on a single dice roll, the challenge to tilt the odds with cunning, the feeling when after failures one at last succeeds -- there's a prime candidate.</p><p></p><p>Ties to the campaign background are (in my opinion) very important in a freer game, but the focus often is more on developing them in play.</p><p></p><p>Most such campaigns in my experience are conceived of as open-ended. For that reason, their DMs tend not to have "end of the world" stuff going on. More common is some ongoing (often cosmic) struggle that (perhaps only very subtly) connects disparate elements in the background. High-level characters get to see their deeds as accomplishments of some significance in that greater scheme.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5131640, member: 80487"] One can [i]make[/i] an epic story. The kind of temperament I think best suited to a "sandbox" is one that finds it more satisfying to see that come about as a surprising development. Someone who thrills to the vulnerability of beginning characters in some games, the dramatic turns of fortune sometimes hanging on a single dice roll, the challenge to tilt the odds with cunning, the feeling when after failures one at last succeeds -- there's a prime candidate. Ties to the campaign background are (in my opinion) very important in a freer game, but the focus often is more on developing them in play. Most such campaigns in my experience are conceived of as open-ended. For that reason, their DMs tend not to have "end of the world" stuff going on. More common is some ongoing (often cosmic) struggle that (perhaps only very subtly) connects disparate elements in the background. High-level characters get to see their deeds as accomplishments of some significance in that greater scheme. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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