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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Ariosto" data-source="post: 5132154" data-attributes="member: 80487"><p>The Dragonlance installments ("modules" seeming a misnomer for such integrated parts) have prominent "railroad" situations, some of which involve predestined fates for certain characters. Even without such pervasive heavy handedness, the design would be a story arc (or "adventure path" to borrow Paizo's term). That is not "sandbox"!</p><p></p><p>It was a grand and very successful experiment. Then the "story" model went from being a change of pace to directing everything from scenario booklets and settings to basic handbooks, and not only TSR but other RPG publishers became (literally) novel publishers.</p><p></p><p>The situation seems to suit most of the gamers that are left in the market. However, at least a few either enjoy other things in addition, or don't enjoy linear scenarios much at all.</p><p></p><p>Now, theoretically one could ditch the rigid DL Saga scenario, and insert new characters into the general situation with the freedom to choose their own responses to it -- and to have their choices make a difference in what happens to them instead of it being rigged.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5132154, member: 80487"] The Dragonlance installments ("modules" seeming a misnomer for such integrated parts) have prominent "railroad" situations, some of which involve predestined fates for certain characters. Even without such pervasive heavy handedness, the design would be a story arc (or "adventure path" to borrow Paizo's term). That is not "sandbox"! It was a grand and very successful experiment. Then the "story" model went from being a change of pace to directing everything from scenario booklets and settings to basic handbooks, and not only TSR but other RPG publishers became (literally) novel publishers. The situation seems to suit most of the gamers that are left in the market. However, at least a few either enjoy other things in addition, or don't enjoy linear scenarios much at all. Now, theoretically one could ditch the rigid DL Saga scenario, and insert new characters into the general situation with the freedom to choose their own responses to it -- and to have their choices make a difference in what happens to them instead of it being rigged. [/QUOTE]
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