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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="catsclaw227" data-source="post: 5132593" data-attributes="member: 14197"><p>OK fair enough. I assumed that when he quoted the word "game" that he was be being a bit facetious, but the intent of his statement is that the game, as described by the rules as written (not by the house rules, or assumed other sources of information), doesn't have mechanics for many things, so the DM and player collaborate and decide how to advance the story, or as you like to call it, play the game. And this part - the point I assume he was trying to make (confirmed by his own post) - isn't so truly unbelievable.</p><p></p><p>Maybe we are getting in a debate, when the only issue between us is the terminology used. But again, semantics aside, I assumed you knew what I was trying to say. Obviously, I was wrong.</p><p></p><p></p><p></p><p>Gaps in my knowledge? Why do you insist on implying that I don't understand the game enough? That's not very conducive to a gentleman's discussion.</p><p></p><p>I don't "attempt to argue" anything. The way the "game was designed to be played" changed quite a bit from OD&D through AD&D and BECMI. The rules changed, the playstyles changed, and even in posts written by Gary himself, on these very boards, he says that the game is much bigger than he intended and there are many ways to play the game.</p><p></p><p></p><p></p><p>Of course not. When was that quote? 1978? 1979? I wish I could find the post in one of the many great "Ask Gary" threads on EnWorld where he said that he realized after attending a GenCon that the game is no longer as he originally intended it, and he is very happy for it.</p><p></p><p>With all due respect to the great one, the game is much bigger than Gary Gygax, and the game was always played in a multitude of ways.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5132593, member: 14197"] OK fair enough. I assumed that when he quoted the word "game" that he was be being a bit facetious, but the intent of his statement is that the game, as described by the rules as written (not by the house rules, or assumed other sources of information), doesn't have mechanics for many things, so the DM and player collaborate and decide how to advance the story, or as you like to call it, play the game. And this part - the point I assume he was trying to make (confirmed by his own post) - isn't so truly unbelievable. Maybe we are getting in a debate, when the only issue between us is the terminology used. But again, semantics aside, I assumed you knew what I was trying to say. Obviously, I was wrong. Gaps in my knowledge? Why do you insist on implying that I don't understand the game enough? That's not very conducive to a gentleman's discussion. I don't "attempt to argue" anything. The way the "game was designed to be played" changed quite a bit from OD&D through AD&D and BECMI. The rules changed, the playstyles changed, and even in posts written by Gary himself, on these very boards, he says that the game is much bigger than he intended and there are many ways to play the game. Of course not. When was that quote? 1978? 1979? I wish I could find the post in one of the many great "Ask Gary" threads on EnWorld where he said that he realized after attending a GenCon that the game is no longer as he originally intended it, and he is very happy for it. With all due respect to the great one, the game is much bigger than Gary Gygax, and the game was always played in a multitude of ways. [/QUOTE]
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