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*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Sepulchrave II" data-source="post: 5132788" data-attributes="member: 4303"><p>As long as it's not more than 6,000 you should be ok.</p><p></p><p>More seriously - and rather ironically - my own preference is actually for a wide open game. Plus, I've also been playing LBB <em>Traveller</em> a lot recently, having found my way back there again after dabbling with T20.</p><p></p><p>The Third Imperium is arguably the ultimate sandbox (God, how I hate that term already), or at least every game I've played in seems to be 'wide open.' To execute effectively, it takes a different skill set than a game which is tactically-focused, maybe simply because tactical actions can be governed by hard-and-fast rules more effectively.</p><p></p><p>But I remember my sense of **PANIC** when I first played it at 12 years old, largely due to the ineptitude of my GM. I came to it from AD&D (sandbox-style), and it was like walking into the Sahara. But the game just <em>emerges</em> when you get into the swing of it; it's quite remarkable.</p><p></p><p>It's not just a generational thing; it's not just a question of having time (or having had time) on your hands, or of which ruleset you use, or your experience of certain kinds of literature, or the influence of certain movies, or computer games, or CCGs, or any number of other factors.</p><p></p><p>But lots of arguments on these boards seem to polarize in a predictable fashion based on people's perceptions and experiences of these phenomena.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 5132788, member: 4303"] As long as it's not more than 6,000 you should be ok. More seriously - and rather ironically - my own preference is actually for a wide open game. Plus, I've also been playing LBB [I]Traveller[/I] a lot recently, having found my way back there again after dabbling with T20. The Third Imperium is arguably the ultimate sandbox (God, how I hate that term already), or at least every game I've played in seems to be 'wide open.' To execute effectively, it takes a different skill set than a game which is tactically-focused, maybe simply because tactical actions can be governed by hard-and-fast rules more effectively. But I remember my sense of **PANIC** when I first played it at 12 years old, largely due to the ineptitude of my GM. I came to it from AD&D (sandbox-style), and it was like walking into the Sahara. But the game just [I]emerges[/I] when you get into the swing of it; it's quite remarkable. It's not just a generational thing; it's not just a question of having time (or having had time) on your hands, or of which ruleset you use, or your experience of certain kinds of literature, or the influence of certain movies, or computer games, or CCGs, or any number of other factors. But lots of arguments on these boards seem to polarize in a predictable fashion based on people's perceptions and experiences of these phenomena. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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