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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Ariosto" data-source="post: 5132794" data-attributes="member: 80487"><p>I can dig the feeling. To me the significance lies first in a fair game and second in an aesthetic of internal consistency.</p><p></p><p>(The latter can get into a <em>feeling</em> at least of unfairness if there's anything that might suggest a need for "retroactive continuity").</p><p></p><p>If this is the first time the question of what critters might frequent the place has come up, then it may be reasonably enough the first time the answer comes up. There's a question of how widely known it should be, how far in advance the players ought to get information (and of what sorts).</p><p></p><p>Road+Dragon = a road less traveled, in my view. Dragons in my game are not likely ever to keep themselves secret, if only because they tend to be such <em>big</em> secrets! If they're not highly visible in the sky, they're leaving big footprints and other spoor all over the place. If they're not noshing on sacrificial virgins, they're hunting big game. I don't picture them much as collecting gold, silver, gems and jewelry like gigantic magpies. Smaug reclining on a pile of the Dwarves' former treasure is my touchstone, and treasures lost to dragons tend not to be forgotten.</p><p></p><p>Setting aside well-trodden roads, and getting into wilderness: If dragons are a standard risk in the wilderness, but fairly infrequent, and twice as likely on the plains as in a swamp, then that might not be too costly to learn from a sage. But if a dragon slaughters a party in the wilderness, is there anyone to hear the screams? That's a Bad Place, and all normal men need to know about going deep into it is that people who do tend not to come back. People who do take their chances, and if the dice indicate a dragon sighting in swampland, then so be it.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5132794, member: 80487"] I can dig the feeling. To me the significance lies first in a fair game and second in an aesthetic of internal consistency. (The latter can get into a [i]feeling[/i] at least of unfairness if there's anything that might suggest a need for "retroactive continuity"). If this is the first time the question of what critters might frequent the place has come up, then it may be reasonably enough the first time the answer comes up. There's a question of how widely known it should be, how far in advance the players ought to get information (and of what sorts). Road+Dragon = a road less traveled, in my view. Dragons in my game are not likely ever to keep themselves secret, if only because they tend to be such [i]big[/i] secrets! If they're not highly visible in the sky, they're leaving big footprints and other spoor all over the place. If they're not noshing on sacrificial virgins, they're hunting big game. I don't picture them much as collecting gold, silver, gems and jewelry like gigantic magpies. Smaug reclining on a pile of the Dwarves' former treasure is my touchstone, and treasures lost to dragons tend not to be forgotten. Setting aside well-trodden roads, and getting into wilderness: If dragons are a standard risk in the wilderness, but fairly infrequent, and twice as likely on the plains as in a swamp, then that might not be too costly to learn from a sage. But if a dragon slaughters a party in the wilderness, is there anyone to hear the screams? That's a Bad Place, and all normal men need to know about going deep into it is that people who do tend not to come back. People who do take their chances, and if the dice indicate a dragon sighting in swampland, then so be it. [/QUOTE]
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