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General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="catsclaw227" data-source="post: 5133010" data-attributes="member: 14197"><p>Nice, I like how you did that. Pull a quote out of context, and rehash it, ignoring that I already addressed it. Interesting bait-and-switch method of discussion. That is also not conducive to a gentleman's discussion.</p><p></p><p>I know there's a "long tradition" that goes back to wargaming and war games, and I said that this didn't answer or address my question.</p><p></p><p>The way the game HAS been played is not necessarily how Gary had INTENDED it to be played, and he was very glad for it. He loved the diversity of styles and was humbled by the imagination and effort put forth by DMs and players around the world. </p><p></p><p>(Obviously, he didn't like the various directions that the business of the game took over the decades, but that's a different discussion altogether.)</p><p></p><p></p><p>I have much more in my bailiwick than you think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Though I prefer to maintain my anonymity.</p><p></p><p>Either way, one thing I am SURE we can agree upon: We both strive to run games for our players that are fun, challenging and exciting that allow our players to enjoy D&D, whatever edition, whatever gaming style we bring to the table. </p><p></p><p>For me, sometimes I run sandbox campaigns, sometimes I run APs, sometimes I run something in between with a sandbox interspersed with published adventures and a haze of a campaign story arc.</p><p></p><p>I imagine we have much more in common with how we game, than not.</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5133010, member: 14197"] Nice, I like how you did that. Pull a quote out of context, and rehash it, ignoring that I already addressed it. Interesting bait-and-switch method of discussion. That is also not conducive to a gentleman's discussion. I know there's a "long tradition" that goes back to wargaming and war games, and I said that this didn't answer or address my question. The way the game HAS been played is not necessarily how Gary had INTENDED it to be played, and he was very glad for it. He loved the diversity of styles and was humbled by the imagination and effort put forth by DMs and players around the world. (Obviously, he didn't like the various directions that the business of the game took over the decades, but that's a different discussion altogether.) I have much more in my bailiwick than you think. ;) Though I prefer to maintain my anonymity. Either way, one thing I am SURE we can agree upon: We both strive to run games for our players that are fun, challenging and exciting that allow our players to enjoy D&D, whatever edition, whatever gaming style we bring to the table. For me, sometimes I run sandbox campaigns, sometimes I run APs, sometimes I run something in between with a sandbox interspersed with published adventures and a haze of a campaign story arc. I imagine we have much more in common with how we game, than not. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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