Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5133131" data-attributes="member: 18280"><p>This seems correct to me, although I will note that some editions are far better at supporting any given playstyle than others, and that is probably where the "edition war" subset enters the "playstyle war".</p><p></p><p></p><p>RC</p><p></p><p></p><p>@ Hobo: Again, thank you for clarifying, and for doing so with civility. I believe I see where you are coming from. Although I don't accept your definition of "sandbox" as being functionally the same as mine, given your definition, your conclusions make sense.</p><p></p><p>What I think has happened in this discussion is, in a way, as though I started talking about "cars", meaning only my particular car, and people jumped in because my claims about the limited properties of "cars" only make sense from the perspective of "cars" = "my personal car".</p><p></p><p>Thus, claims made about the nature of a "sandbox" have been reacted to as though you were talking about something other than your personal definition of a sandbox. </p><p></p><p>"[A]ctively and wildly putting potential activities in front of [the players] to see which ones they find interesting" does not disqualify a campaign from taking place in a sandbox, IMHO. Other threads dropping to the background, also, does not, so long as the threads remain and there are logical consequences for ignoring them. Your endgame sounds more like closing the sandbox, to me, so that (from your description) the big ball of options that is the campaign milieu is a sandbox, but the endgame is not.</p><p></p><p>Others may differ, of course. If you don't think of your game as a sandbox, you certainly are under no compulsion to describe it as such!</p><p></p><p>Going back to your original question, then, AFAICT there is no large upswing in interest in sandbox-style play as you define it. AFAICT, the interest in sandbox games stems from a world which is active and reactive, which means that there will be a good deal of input from the GM. The GM, however, doesn't control the direction of the action as much as he adjudicates the outcomes of actions and consequences thereof. As I understand it, anyway. Others' Mileage May Vary! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5133131, member: 18280"] This seems correct to me, although I will note that some editions are far better at supporting any given playstyle than others, and that is probably where the "edition war" subset enters the "playstyle war". RC @ Hobo: Again, thank you for clarifying, and for doing so with civility. I believe I see where you are coming from. Although I don't accept your definition of "sandbox" as being functionally the same as mine, given your definition, your conclusions make sense. What I think has happened in this discussion is, in a way, as though I started talking about "cars", meaning only my particular car, and people jumped in because my claims about the limited properties of "cars" only make sense from the perspective of "cars" = "my personal car". Thus, claims made about the nature of a "sandbox" have been reacted to as though you were talking about something other than your personal definition of a sandbox. "[A]ctively and wildly putting potential activities in front of [the players] to see which ones they find interesting" does not disqualify a campaign from taking place in a sandbox, IMHO. Other threads dropping to the background, also, does not, so long as the threads remain and there are logical consequences for ignoring them. Your endgame sounds more like closing the sandbox, to me, so that (from your description) the big ball of options that is the campaign milieu is a sandbox, but the endgame is not. Others may differ, of course. If you don't think of your game as a sandbox, you certainly are under no compulsion to describe it as such! Going back to your original question, then, AFAICT there is no large upswing in interest in sandbox-style play as you define it. AFAICT, the interest in sandbox games stems from a world which is active and reactive, which means that there will be a good deal of input from the GM. The GM, however, doesn't control the direction of the action as much as he adjudicates the outcomes of actions and consequences thereof. As I understand it, anyway. Others' Mileage May Vary! :lol: RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sandboxes? Forked from Paizo reinvents hexcrawling
Top