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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Ariosto" data-source="post: 5133261" data-attributes="member: 80487"><p>Might it not enter where an edition consistently puts forward one "play style" as <em><strong>the</strong> way to play the game</em>, and mentions another (if at all) mainly to dismiss aspects of it as "not fun"?</p><p></p><p>How any one can read WotC's books and then claim with a straight face that "4E" is not designed to be played any particular way, that the designers are not telling people how to play it, is just beyond me. There doesn't seem to be any great difficulty for its partisans to wheel out "doing it wrong", "expecting it to be something else", etc., in response to observations by people who find it not working with their play styles.</p><p></p><p>And yet, people who do that also regularly object in threads to any hint that the Gygax-era editions were also designed.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5133261, member: 80487"] Might it not enter where an edition consistently puts forward one "play style" as [i][b]the[/b] way to play the game[/i], and mentions another (if at all) mainly to dismiss aspects of it as "not fun"? How any one can read WotC's books and then claim with a straight face that "4E" is not designed to be played any particular way, that the designers are not telling people how to play it, is just beyond me. There doesn't seem to be any great difficulty for its partisans to wheel out "doing it wrong", "expecting it to be something else", etc., in response to observations by people who find it not working with their play styles. And yet, people who do that also regularly object in threads to any hint that the Gygax-era editions were also designed. [/QUOTE]
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Sandboxes? Forked from Paizo reinvents hexcrawling
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