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Sandboxes? Forked from Paizo reinvents hexcrawling
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<blockquote data-quote="Desdichado" data-source="post: 5133287" data-attributes="member: 2205"><p>I'm remarkably and blissfully ignorant of the specifics of 4e, but I remember quite clearly at the launch of 3e the motto of "Tools, not rules."</p><p></p><p>It's arguable whether or not the books themselves lived up to that advertising jingle (and its not my intent to pursue that argument either way... at least, not in this thread), but assuming a group bought into that idea, then certainly there was not "a" way that the rules could be used, but rather an idea that you take the tools that you like, use them as you like, ignore those you don't, and otherwise treat the rulebooks as a toolbox, not an instruction manual. In other words, there wasn't a single play style that the system was supposed to support.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5133287, member: 2205"] I'm remarkably and blissfully ignorant of the specifics of 4e, but I remember quite clearly at the launch of 3e the motto of "Tools, not rules." It's arguable whether or not the books themselves lived up to that advertising jingle (and its not my intent to pursue that argument either way... at least, not in this thread), but assuming a group bought into that idea, then certainly there was not "a" way that the rules could be used, but rather an idea that you take the tools that you like, use them as you like, ignore those you don't, and otherwise treat the rulebooks as a toolbox, not an instruction manual. In other words, there wasn't a single play style that the system was supposed to support. [/QUOTE]
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