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<blockquote data-quote="pemerton" data-source="post: 5133755" data-attributes="member: 42582"><p>Ariosto, I agree that it is pretty clear that 1st ed AD&D was written with a particular expectation of play style in mind - you can see it, for example, in the discussion of time in the DMG, and the advice to players towards the end of the PHB.</p><p></p><p>But I also think it is pretty likely that only a minority of AD&D players played in that style. My impression - from players I've met (in Australia), from reading these forums, from reading letters in 1980s Dragon magazine, I get the sense that many, perhpaps most, AD&D players were playing in a more scenario style, either similar to what Hobo has described, or moving from module to module (either purchased or GM-authored). Moldvay/Cook Basic/Expert also encouraged this style of play, and it was pretty infuential on a lot of those players. (I don't think there was much adventure-path play back then.)</p><p></p><p>Now, one could say that these people weren't <em>really</em> playing AD&D, because they weren't playing it in the way that Gygax intended. But they all <em>thought</em> of themselves as AD&D players, and they were using the AD&D action resolution and character-building mechanics. So to say they nevertheless weren't really playing AD&D doesn't seem very helpful.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5133755, member: 42582"] Ariosto, I agree that it is pretty clear that 1st ed AD&D was written with a particular expectation of play style in mind - you can see it, for example, in the discussion of time in the DMG, and the advice to players towards the end of the PHB. But I also think it is pretty likely that only a minority of AD&D players played in that style. My impression - from players I've met (in Australia), from reading these forums, from reading letters in 1980s Dragon magazine, I get the sense that many, perhpaps most, AD&D players were playing in a more scenario style, either similar to what Hobo has described, or moving from module to module (either purchased or GM-authored). Moldvay/Cook Basic/Expert also encouraged this style of play, and it was pretty infuential on a lot of those players. (I don't think there was much adventure-path play back then.) Now, one could say that these people weren't [I]really[/I] playing AD&D, because they weren't playing it in the way that Gygax intended. But they all [I]thought[/I] of themselves as AD&D players, and they were using the AD&D action resolution and character-building mechanics. So to say they nevertheless weren't really playing AD&D doesn't seem very helpful. [/QUOTE]
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