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<blockquote data-quote="Keefe the Thief" data-source="post: 5138111" data-attributes="member: 49552"><p>Re: Ruins of adventure. I really cannot recommend it. While it lays the whole "plot" of the game out for you, there really isn´t much more than you can learn from reading the manuals or playing the game. </p><p></p><p>Additionally, it is not the best-written thing out there. Not at all. You have:</p><p>- Dwarven NPCs called Phanal and Shanal (not related, just listed beside each other).</p><p>- Elven NPCs called Silvanestri and Gilesestry (someone was playing / reading Dragonlance, eh?). </p><p>- Did i mention the elven NPCs called Vilanestro and Talinestri? And the elven Assassin Eelzifestro?</p><p>- It even gets better with the half-elven NPCs, who are (like the others) just listed if you need an NPCs on the quick - but are all named after precious stones. Jade, amber, onyx, jet, and of course the magic-user carnelian. Sigh.</p><p>- Yes, the half-orc npcs are all named after weapons. "You meet mace." "Now you meet dagger the half-orc." "This is spear, the half-orc." And so on.</p><p>- Poor Ren o´ the blade, you were a classic D&D name. Now we have Kantal o´the axe and of course the buccaneer Lanyard o´the sail. I wonder if there is a baker in Phlan called Dave o´the bread. </p><p></p><p>The adventure is full of classic lazy adventure design. You have things like this: </p><p></p><p><em>Pilgrim Bands: These groups should be found everywhere, and always under attack. Their size should be random and the larger the pilgrim band, the larger the reward for saving them. Pilgrims usually reward PC groups with gold, but 10% of the time the bands give out magic items.</em></p><p><em>Pilgrims should also be a huge source of information. The larger the pilgrim band, the better the hints they can give to the adventurers.</em></p><p></p><p>Why? Pilgrims for what? What do they visit on this monster-infested, overrun coast? The small tempel to Sune? Or the big bane-temple? Why are they everywhere? Why are they always under attack? And how can they give out magic items? </p><p></p><p>I could go on and on. It´s a train wreck, pure and simple. </p><p></p><p>There´s also the old moonsea supplement, but it´s... uh yeah. Just stay away from that. Download the manuals for Pool of Radiance from Replacementdocs and use those. On the cover, a red plume and a zhent are fighting each other using a loaf of bread as a weapon. That should tell you anything you have to know about THAT book.</p></blockquote><p></p>
[QUOTE="Keefe the Thief, post: 5138111, member: 49552"] Re: Ruins of adventure. I really cannot recommend it. While it lays the whole "plot" of the game out for you, there really isn´t much more than you can learn from reading the manuals or playing the game. Additionally, it is not the best-written thing out there. Not at all. You have: - Dwarven NPCs called Phanal and Shanal (not related, just listed beside each other). - Elven NPCs called Silvanestri and Gilesestry (someone was playing / reading Dragonlance, eh?). - Did i mention the elven NPCs called Vilanestro and Talinestri? And the elven Assassin Eelzifestro? - It even gets better with the half-elven NPCs, who are (like the others) just listed if you need an NPCs on the quick - but are all named after precious stones. Jade, amber, onyx, jet, and of course the magic-user carnelian. Sigh. - Yes, the half-orc npcs are all named after weapons. "You meet mace." "Now you meet dagger the half-orc." "This is spear, the half-orc." And so on. - Poor Ren o´ the blade, you were a classic D&D name. Now we have Kantal o´the axe and of course the buccaneer Lanyard o´the sail. I wonder if there is a baker in Phlan called Dave o´the bread. The adventure is full of classic lazy adventure design. You have things like this: [I]Pilgrim Bands: These groups should be found everywhere, and always under attack. Their size should be random and the larger the pilgrim band, the larger the reward for saving them. Pilgrims usually reward PC groups with gold, but 10% of the time the bands give out magic items. Pilgrims should also be a huge source of information. The larger the pilgrim band, the better the hints they can give to the adventurers.[/I] Why? Pilgrims for what? What do they visit on this monster-infested, overrun coast? The small tempel to Sune? Or the big bane-temple? Why are they everywhere? Why are they always under attack? And how can they give out magic items? I could go on and on. It´s a train wreck, pure and simple. There´s also the old moonsea supplement, but it´s... uh yeah. Just stay away from that. Download the manuals for Pool of Radiance from Replacementdocs and use those. On the cover, a red plume and a zhent are fighting each other using a loaf of bread as a weapon. That should tell you anything you have to know about THAT book. [/QUOTE]
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