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<blockquote data-quote="Jasperak" data-source="post: 5139988" data-attributes="member: 2487"><p>Thanks for the responses everyone. To be clear though, I just want to use the general frame work from PoR as inspiration, not a direct lifting of plot points or encounter areas. </p><p></p><p>The thing I like most about PoR is the council and how it can be used as both a jumping off point for a sandbox or as the first stop on an adventure path. I like that the players can decide right there in the beginning or later on as they grow in power if they want to follow the council's lead or just use the proclamations as an easy way to find adventures until they decide to strike out on their own. </p><p></p><p>As DM I hope that either the PCs generate the plot, or that I have the ability to weave together both the world's and their threads to form an entertaining and cohesive story.</p><p></p><p>@Keefe> I like the way you extrapolated different types of encounters based on PoR's 15 hack & slash encounters in the slums. I am hoping to do the same thing so I can make the area seem more alive and so it doesn't seem like just another hack fest.</p><p></p><p>@ester> That post is one that I thought I had saved offline awhile ago to use as reference, but could not find it when I had recently looked for it. Thanks for the link. Between your post, various threads here and elsewhere, PoR, TSR's World Builder Guidebook, T1-The Village of Hommlett, and the Dungeoncraft articles in Dragon from years ago I hope to build a fun little playground.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 5139988, member: 2487"] Thanks for the responses everyone. To be clear though, I just want to use the general frame work from PoR as inspiration, not a direct lifting of plot points or encounter areas. The thing I like most about PoR is the council and how it can be used as both a jumping off point for a sandbox or as the first stop on an adventure path. I like that the players can decide right there in the beginning or later on as they grow in power if they want to follow the council's lead or just use the proclamations as an easy way to find adventures until they decide to strike out on their own. As DM I hope that either the PCs generate the plot, or that I have the ability to weave together both the world's and their threads to form an entertaining and cohesive story. @Keefe> I like the way you extrapolated different types of encounters based on PoR's 15 hack & slash encounters in the slums. I am hoping to do the same thing so I can make the area seem more alive and so it doesn't seem like just another hack fest. @ester> That post is one that I thought I had saved offline awhile ago to use as reference, but could not find it when I had recently looked for it. Thanks for the link. Between your post, various threads here and elsewhere, PoR, TSR's World Builder Guidebook, T1-The Village of Hommlett, and the Dungeoncraft articles in Dragon from years ago I hope to build a fun little playground. [/QUOTE]
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