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Sandboxing and bringing wonder and the unknown into DMing
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<blockquote data-quote="Afrodyte" data-source="post: 5291160" data-attributes="member: 8713"><p>Something I've done that players have really enjoyed is giving them a little bit of "DM Power." In other words, let the players create the world with you. In my case, I often invite them to take the narrative reins for a bit (within a few guidelines), especially when it's related to their characters. This requires being comfortable with improvisation and conveying important information through characters and dialogue.</p><p></p><p>A simple example: meeting a stranger on the way to the party's destination. Instead of you describing this stranger, you let the players do it. Then you take what they give you and flesh it out.</p><p></p><p>Another simple example: letting players narrate the results of a successful skill check, especially something physical like Acrobatics or Athletics.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 5291160, member: 8713"] Something I've done that players have really enjoyed is giving them a little bit of "DM Power." In other words, let the players create the world with you. In my case, I often invite them to take the narrative reins for a bit (within a few guidelines), especially when it's related to their characters. This requires being comfortable with improvisation and conveying important information through characters and dialogue. A simple example: meeting a stranger on the way to the party's destination. Instead of you describing this stranger, you let the players do it. Then you take what they give you and flesh it out. Another simple example: letting players narrate the results of a successful skill check, especially something physical like Acrobatics or Athletics. [/QUOTE]
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