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General Tabletop Discussion
*TTRPGs General
Sandboxing and bringing wonder and the unknown into DMing
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<blockquote data-quote="Mercurius" data-source="post: 5292317" data-attributes="member: 59082"><p>To follow along with this, I think it relates to the sense of wonder and exploration one gets--or at least <em>I </em>get--from world building in general. When I sit down to cook up a new world, or further develop an already existing world, I experience a deep sense of wonder and exploration because I don't know everything about the world. As I said in an earlier post, the experience of world-building--and writing in general--is not only an experience of making or building, or intentionally crafting, it is also the experience of uncovering, discovering, and exploring. </p><p></p><p>I have two main worlds I've been working on, one for my writing that has evolved over decades and one that is about two years old that I have developed for my 4E campaign. In both cases, especially that of my writing, I feel that they are worlds that I have just as much "discovered" as "created." That is part of the joy of it.</p><p></p><p>It all relates to the question "Where do ideas come from?" Do we fabricate them with our rational thinking? Do we arrange different half-remembered memories into new configurations? Do they come from the Muses? Do they emerge from the Jungian collective unconscious? I suspect all of the above and more. But the key is that at least a good amount of ideas come from somewhere other than my conscious mind, so there is a sense of wonder and the unknown.</p><p></p><p>What I am trying to figure out is how much of this I can bring into a D&D game beyond world-building. I've experienced it to some extent but I'm looking for ways to further it and am thinking the sandbox approach, or at least a "sandboxy" approach, is ideal.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5292317, member: 59082"] To follow along with this, I think it relates to the sense of wonder and exploration one gets--or at least [I]I [/I]get--from world building in general. When I sit down to cook up a new world, or further develop an already existing world, I experience a deep sense of wonder and exploration because I don't know everything about the world. As I said in an earlier post, the experience of world-building--and writing in general--is not only an experience of making or building, or intentionally crafting, it is also the experience of uncovering, discovering, and exploring. I have two main worlds I've been working on, one for my writing that has evolved over decades and one that is about two years old that I have developed for my 4E campaign. In both cases, especially that of my writing, I feel that they are worlds that I have just as much "discovered" as "created." That is part of the joy of it. It all relates to the question "Where do ideas come from?" Do we fabricate them with our rational thinking? Do we arrange different half-remembered memories into new configurations? Do they come from the Muses? Do they emerge from the Jungian collective unconscious? I suspect all of the above and more. But the key is that at least a good amount of ideas come from somewhere other than my conscious mind, so there is a sense of wonder and the unknown. What I am trying to figure out is how much of this I can bring into a D&D game beyond world-building. I've experienced it to some extent but I'm looking for ways to further it and am thinking the sandbox approach, or at least a "sandboxy" approach, is ideal. [/QUOTE]
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