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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="LostSoul" data-source="post: 4418192" data-attributes="member: 386"><p>Played again tonight. Not much interesting stuff to report on - it turns out, when you're stuck in a corridor fighting hobgoblins, your at-wills are your best bet!</p><p></p><p>Play started with the PCs holeing up in the torture chamber with their captive goblins. The goblins beg for mercy and plead for their lives, offering their service. Hey, they're goblins; they fight for the strongest. It's what they do.</p><p></p><p>While they were extended resting, I used the hobgoblin slavers - the Bloodreavers - from the web enhancement as an encounter. The hobgoblins had come down to sell some slaves for the ritual. The PCs heard them mucking about.</p><p></p><p>I had Splug show them a secret door I added connecting the torture chamber to the middle of rooms 12, 13, and 14. They chose not to take it. Instead, they decided to bluff their way through things, claiming they were the ones in control, the ones who were going to buy the slaves. The check was successful.</p><p></p><p>I had the hobgoblins come in, mess around, and a few other checks were made. I didn't do a skill challenge - I was pretty content with the first check, and figured that the PCs could get rid of the hobgobs if they wanted to, or get the jump on them if they wanted to fight.</p><p></p><p>They wanted to fight. The hobgobs were mashed.</p><p></p><p>So the Rogue decides to check out the secret door. He does some scouting. He finds a single guard in the barracks. He decides to try to assassinate him.</p><p></p><p>He failed.</p><p></p><p>This drew all sorts of action. The PCs got the goblins to fight for them, guiding them as minions using minor actions (think bag of tricks!). It was crazy as two encounters fell on them at once.</p><p></p><p>They were pulling it off - a close thing, but they were doing it!</p><p></p><p>Then the Fighter was pushed out of place. The hobgoblins slipped past him. They triggered the silent alarm. The warchief was alerted.</p><p></p><p>Another encounter fell on them.</p><p></p><p>At this point, all they were doing was trying to escape. They almost pulled that off, but the Fighter drew an OA while picking up the body of the Warlock - an OA which hit his AC by 1, and dropped him to 0 hp.</p><p></p><p>Now the Fighter and the Warlock are going to live out the rest of their short lives being tortured and prepared for sacrifice to Orcus, Demon Prince of Undead.</p><p></p><p>Or will they? We'll find out next session.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4418192, member: 386"] Played again tonight. Not much interesting stuff to report on - it turns out, when you're stuck in a corridor fighting hobgoblins, your at-wills are your best bet! Play started with the PCs holeing up in the torture chamber with their captive goblins. The goblins beg for mercy and plead for their lives, offering their service. Hey, they're goblins; they fight for the strongest. It's what they do. While they were extended resting, I used the hobgoblin slavers - the Bloodreavers - from the web enhancement as an encounter. The hobgoblins had come down to sell some slaves for the ritual. The PCs heard them mucking about. I had Splug show them a secret door I added connecting the torture chamber to the middle of rooms 12, 13, and 14. They chose not to take it. Instead, they decided to bluff their way through things, claiming they were the ones in control, the ones who were going to buy the slaves. The check was successful. I had the hobgoblins come in, mess around, and a few other checks were made. I didn't do a skill challenge - I was pretty content with the first check, and figured that the PCs could get rid of the hobgobs if they wanted to, or get the jump on them if they wanted to fight. They wanted to fight. The hobgobs were mashed. So the Rogue decides to check out the secret door. He does some scouting. He finds a single guard in the barracks. He decides to try to assassinate him. He failed. This drew all sorts of action. The PCs got the goblins to fight for them, guiding them as minions using minor actions (think bag of tricks!). It was crazy as two encounters fell on them at once. They were pulling it off - a close thing, but they were doing it! Then the Fighter was pushed out of place. The hobgoblins slipped past him. They triggered the silent alarm. The warchief was alerted. Another encounter fell on them. At this point, all they were doing was trying to escape. They almost pulled that off, but the Fighter drew an OA while picking up the body of the Warlock - an OA which hit his AC by 1, and dropped him to 0 hp. Now the Fighter and the Warlock are going to live out the rest of their short lives being tortured and prepared for sacrifice to Orcus, Demon Prince of Undead. Or will they? We'll find out next session. [/QUOTE]
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