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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="pukunui" data-source="post: 4418241" data-attributes="member: 54629"><p>Awesome stuff! I wish I was this good at improvising! Actually, I wish that my players were this creative! None of them really think outside the box. I wish they'd try things like what your rogue did to Balgron's guard. The whole knocking him down and silencing him thing was great!</p><p></p><p>Mind if I plunder some of your ideas? I think I might just have to give my players some concrete examples of things they can do in order to get the idea in their heads that they can try zany things. I gave them a little talk about trying stuff out last session and the best they came up with was to scale the cliff and try to attack the kobolds outside the lair from the top of the waterfall (which backfired badly). Since we're all still learning, I'm going to tell them about the various things they can do that are written into the encounters in H1 (like knocking over tables, pulling down curtains, and the like). I'm hoping by the time we finish and start H2, they won't need any more prompting.</p></blockquote><p></p>
[QUOTE="pukunui, post: 4418241, member: 54629"] Awesome stuff! I wish I was this good at improvising! Actually, I wish that my players were this creative! None of them really think outside the box. I wish they'd try things like what your rogue did to Balgron's guard. The whole knocking him down and silencing him thing was great! Mind if I plunder some of your ideas? I think I might just have to give my players some concrete examples of things they can do in order to get the idea in their heads that they can try zany things. I gave them a little talk about trying stuff out last session and the best they came up with was to scale the cliff and try to attack the kobolds outside the lair from the top of the waterfall (which backfired badly). Since we're all still learning, I'm going to tell them about the various things they can do that are written into the encounters in H1 (like knocking over tables, pulling down curtains, and the like). I'm hoping by the time we finish and start H2, they won't need any more prompting. [/QUOTE]
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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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