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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="LostSoul" data-source="post: 4473509" data-attributes="member: 386"><p>Final Session!</p><p></p><p>This time we began with combat and it occupied our time for most of the night. The PCs went into the Cathedral of Shadow. Rogue and Warlock sneak around the south flank, but are spotted by the Dark Creeper. Combat begins.</p><p></p><p>Smash smash boom boom. The Wizard nearly died (failed 2 death saves). Lesson (hopefully) learned: let the Fighter open the door! In the end they won, gaining another Action Point, though the Wizard was out of healing and the Rogue and Warlock were running low as well.</p><p></p><p>But the minions from Winterhaven who came here when the Rogue asked are still alive.</p><p></p><p>Down below they hear Kalarel yelling - "That blood was all I needed! The beast will tear through the portal and all will embrace Orcus!"</p><p></p><p>So they head down. The Rogue sneaks along the chains (getting a -2 because it's hard to hide on slick chains) and scouts out the room. Then they head in. They swung on the chains using Athletics or Acrobatics as Jump checks, picking the square they landed in.</p><p></p><p>The Warlock has his Armour of Agathas... up so the Wight immobilizes him. The Rogue comes in next and the Skeletons and Kalarel team up on him, knocking him down. The Wizard heads to the circle and tries to break the ritual - but he fails, drawing a bolt of energy from the statue of Orcus. (I wasn't using the skill challenge from the Wizards site, just going with it.)</p><p></p><p>Kalarel starts moving to the portal and the magic circle, holding on to his Action Point because things are going really well for him right now. The Fighter's kept pinned by the Wight, though the Fighter totally messed up the Skeleton the Wight brought down, the Skeleton who was going to pin the PCs down so Kalarel could get to the circle.</p><p></p><p>Kalarel and the remaining skeleton smash the crap out of the Warlord, bringing him down - but only after he got his Lead the Attack off for a +4 to their attacks! Crap. The Rogue gets knocked out too. But they both get up and finally the Fighter breaks the Immobilization and pins Kalarel down.</p><p></p><p>The Wight tries to force the Warlock and Rogue into the Icy zone the Wizard set up, but totally fails. That was the breaking point; Kalarel was pinned away from the portal (which didn't do much) and gets creamed. But he was close enough to get sucked into the portal, which was nice.</p><p></p><p>Mop up time. No prob.</p><p></p><p>Then we had a Skill Challenge to close the portal for good. It was all the sacrifices and the blood that was powering the rift. The PCs said prayers to the Raven Queen, performed funeral rites, and broke Orcus' hold on the dead, ushering them to the Raven Queen. This firmed up the rift, turning it from a thin veil into an obsidian wall.</p><p></p><p>Back to Winterhaven. There's much rejoicing, and some roleplay. The Wizard gets up on stage and starts talking about the evil that's infecting the land. </p><p></p><p>Rond is watching nearby, taking it all in, and the Rogue approaches him. "We can give you a promotion if you help us out," he says. Rond isn't the type of guy to go for bribes, but he says: "I just want peace, order, and good government for Winterhaven." He gives the Rogue a sash marking him as a deputy.</p><p></p><p>Then the Wizard really gets into it. "We must root out the cause, what allowed the evil to infect the land." Padraig gets up to speak, and the Wizard points him out. "He was the one who allowed Orcus to get his hands on Winterhaven!"</p><p></p><p>Padraig is shocked. The crowd agrees. "Burn him! Get Padraig!" Pitchforks and torches appear. The Warlord tries to calm down the crowd with an appeal to law, order, and justice as the mob brings Padraig up on stage. Rond comes to the Warlord's aid.</p><p></p><p>The old slave rescued from the Keep comes on stage with a knife. "I was sold into slavery because of him! I'm going to kill him for it!" The Wizard grabs his arm, holding him back, and the old man drops his knife and weeps. Aww.</p><p></p><p>So they throw Padraig in jail. A council is formed - Rond, the Warlord Malchior, Salvana Wrafton, Eilian the Old, and Valthrun the Prescient. They agree to a trial by a jury of peers and start figuring out who's going to run this place. The Wizard plans to take care of the treasury. The Rogue is made a deputy for good, and the Rogue's minion buddies. (Who have gained a level.) The Fighter is the "Brute Squad".</p><p></p><p>The Warlock, meanwhile, is talking to a priest about his Infernal Pact, how he came to make it, and how he's going to track down the devil who made it with him.</p><p></p><p>That was that. Next time: I'm going to lead off with Douven Staul and the mercenary company the PCs are working for coming into Winterhaven to deal with Kalarel - a little late. They're going to be led by a Knight, and his first words will be: </p><p></p><p>"What the hell is Lord Padraig doing in prison?"</p><p></p><p></p><p>So next time we'll deal with that. We also talked about where we want the game to go. We're going to have some more character-driven stuff, stuff that will be resolved with lots and lots of combat. We are going to play through Thunderspire Labryinth, though I'll modify it based on the goals of the PCs.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4473509, member: 386"] Final Session! This time we began with combat and it occupied our time for most of the night. The PCs went into the Cathedral of Shadow. Rogue and Warlock sneak around the south flank, but are spotted by the Dark Creeper. Combat begins. Smash smash boom boom. The Wizard nearly died (failed 2 death saves). Lesson (hopefully) learned: let the Fighter open the door! In the end they won, gaining another Action Point, though the Wizard was out of healing and the Rogue and Warlock were running low as well. But the minions from Winterhaven who came here when the Rogue asked are still alive. Down below they hear Kalarel yelling - "That blood was all I needed! The beast will tear through the portal and all will embrace Orcus!" So they head down. The Rogue sneaks along the chains (getting a -2 because it's hard to hide on slick chains) and scouts out the room. Then they head in. They swung on the chains using Athletics or Acrobatics as Jump checks, picking the square they landed in. The Warlock has his Armour of Agathas... up so the Wight immobilizes him. The Rogue comes in next and the Skeletons and Kalarel team up on him, knocking him down. The Wizard heads to the circle and tries to break the ritual - but he fails, drawing a bolt of energy from the statue of Orcus. (I wasn't using the skill challenge from the Wizards site, just going with it.) Kalarel starts moving to the portal and the magic circle, holding on to his Action Point because things are going really well for him right now. The Fighter's kept pinned by the Wight, though the Fighter totally messed up the Skeleton the Wight brought down, the Skeleton who was going to pin the PCs down so Kalarel could get to the circle. Kalarel and the remaining skeleton smash the crap out of the Warlord, bringing him down - but only after he got his Lead the Attack off for a +4 to their attacks! Crap. The Rogue gets knocked out too. But they both get up and finally the Fighter breaks the Immobilization and pins Kalarel down. The Wight tries to force the Warlock and Rogue into the Icy zone the Wizard set up, but totally fails. That was the breaking point; Kalarel was pinned away from the portal (which didn't do much) and gets creamed. But he was close enough to get sucked into the portal, which was nice. Mop up time. No prob. Then we had a Skill Challenge to close the portal for good. It was all the sacrifices and the blood that was powering the rift. The PCs said prayers to the Raven Queen, performed funeral rites, and broke Orcus' hold on the dead, ushering them to the Raven Queen. This firmed up the rift, turning it from a thin veil into an obsidian wall. Back to Winterhaven. There's much rejoicing, and some roleplay. The Wizard gets up on stage and starts talking about the evil that's infecting the land. Rond is watching nearby, taking it all in, and the Rogue approaches him. "We can give you a promotion if you help us out," he says. Rond isn't the type of guy to go for bribes, but he says: "I just want peace, order, and good government for Winterhaven." He gives the Rogue a sash marking him as a deputy. Then the Wizard really gets into it. "We must root out the cause, what allowed the evil to infect the land." Padraig gets up to speak, and the Wizard points him out. "He was the one who allowed Orcus to get his hands on Winterhaven!" Padraig is shocked. The crowd agrees. "Burn him! Get Padraig!" Pitchforks and torches appear. The Warlord tries to calm down the crowd with an appeal to law, order, and justice as the mob brings Padraig up on stage. Rond comes to the Warlord's aid. The old slave rescued from the Keep comes on stage with a knife. "I was sold into slavery because of him! I'm going to kill him for it!" The Wizard grabs his arm, holding him back, and the old man drops his knife and weeps. Aww. So they throw Padraig in jail. A council is formed - Rond, the Warlord Malchior, Salvana Wrafton, Eilian the Old, and Valthrun the Prescient. They agree to a trial by a jury of peers and start figuring out who's going to run this place. The Wizard plans to take care of the treasury. The Rogue is made a deputy for good, and the Rogue's minion buddies. (Who have gained a level.) The Fighter is the "Brute Squad". The Warlock, meanwhile, is talking to a priest about his Infernal Pact, how he came to make it, and how he's going to track down the devil who made it with him. That was that. Next time: I'm going to lead off with Douven Staul and the mercenary company the PCs are working for coming into Winterhaven to deal with Kalarel - a little late. They're going to be led by a Knight, and his first words will be: "What the hell is Lord Padraig doing in prison?" So next time we'll deal with that. We also talked about where we want the game to go. We're going to have some more character-driven stuff, stuff that will be resolved with lots and lots of combat. We are going to play through Thunderspire Labryinth, though I'll modify it based on the goals of the PCs. [/QUOTE]
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