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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="LostSoul" data-source="post: 4558256" data-attributes="member: 386"><p>Played last night.</p><p></p><p>We finally got back on track. The PCs decided to get on with the hunt for the slaves, and had a big conference about it in their room at the friendly underdark inn. The duergar wanted them to take the slaves to the Chamber of Eyes, to sell to the hobgoblins there; the PCs did not want to deal with trucking slaves through the Labyrinth again, so the decision was made to take out the duergar.</p><p></p><p>And that's when Armok the Wizard noticed Don, one of Bren the Bold's Entourage, acting funny. There was just something off about him. Wexley the Fighter roughed him up a bit, but Don wouldn't talk. He left the room.</p><p></p><p><em>Oh, oh I just realized, he would have needed a </em>30<em> passive Insight score. Whoops.</em></p><p></p><p>Bren the Bold snuck out after him. Don drank a beer, went to the bathroom, and slipped out the back. He was headed right for the duergar's trading post.</p><p></p><p>Bren snuck up behind him to knock him out. He swung at the man, but Don turned at the last second and, moving with inhuman speed, dodged out of the way! Now Bren was certain there was something up; Don just wasn't that quick.</p><p></p><p>Whatever happened to him, he still wasn't quick enough to mess with Bren. Bren knocked him out with another swing.</p><p></p><p>The duergar heard the commotion so Bren jammed the door and dragged Don's unconcious body into a side chamber; the residence of a dwarf, passed out on a cot. Bren slit Don's throat and Don's features melted away, revealing a doppleganger.</p><p></p><p>That was the last straw. The PCs went to the duergar's trading post.</p><p></p><p>"What do you want?" the duergar asked.</p><p></p><p>"We have some business to discuss," Jace the Warlock said, and blasted him with a bolt of fire.</p><p></p><p>The duergar, in close quarters proved to be tricky opponents! Their resistance to fire helped greatly, and their snakey, infernal beards sapped the strength of the PCs.</p><p></p><p>Luckily Bren jammed the doors so that reinforcements would take a while to show up.</p><p></p><p>When the duergar leader came in, she breathed out a vile cloud of gas that blinded everyone. This might not have been a good move, as she became the target of everything the PCs had. She had the chance to throw a bunch of burning coals from her hellforge, exploding in the room, but soon she was dead.</p><p></p><p>The last duergar tried to flee, but was frozen by Armok's wizardry.</p><p></p><p>The PCs found a map to the Chamber of Eyes in the trading post. After making some purchases in town, they struck out into the dungeon again.</p><p></p><p>When they saw the symbols of Torog on the Chamber of Eyes they didn't like it too much, but when they heard goblins on the other side of the main door they relaxed a bit. They wouldn't have to deal with the smell of troglodytes.</p><p></p><p>Bren slipped up a balcony and they bypassed the main door, where they engaged the goblin guards and their bugbear leader. Bren slipped into the room silently, given a burst of speed thanks to Malchior the Warlord's coaching, and tried to kill the bugbear - but missed.</p><p></p><p>The bugbear got up and smashed Bren hard, knocking him down, and one of the goblins came up behind him and hit him with a battleaxe. Bren was not looking too good. One of the goblins dumped a brazier of hot coals on him, but luckily Bren was able to dodge out of the way.</p><p></p><p>The rest of the PCs came in. Armok grabbed a sheet from one of the beds with his mage hand, lit it on fire in the hot coals, and wrapped it around the bugbear, burning him badly. </p><p></p><p><em>3d6+int mod fire damage, ongoing 5 fire (save ends).</em></p><p></p><p>When the stench of badly burning bugbear assaulted their senses, the PCs realized fire resistance was not in play and that was pretty much it for the goblins.</p><p></p><p>Leaving the room, they could hear some scratching at a large set of double doors. The smoke and smell of charred bugbear must have alerted something on the other side.</p><p></p><p>But there was another door, so the PCs went through it, finding two duergar. These guys were smashed down pretty quickly, though they were able to alert the rest of the complex.</p><p></p><p>A hobgoblin warcaster pulled Malchior the Warlord into the freezing cold that Armok had set up. Bren ran past them both and went to engage the hobgoblin chief Krand, who was just about to open a door. Bren feinted, Krand stabbed at him, overreaching, and Bren slipped by him, cutting him as he passed. Now Bren was at the door and Krand behind him.</p><p></p><p>Krand shouted: "Open the door!" and a hogoblin archer showed up, swinging at Bren. Malchior came to see if he could help, but when he tried to run around Krand to set up some flanking, Krand stabbed him and blocked his path.</p><p></p><p>Bren was shot with a few arrows from more archers and wasn't looking too good.</p><p></p><p>Meanwhile, the duergar and warcaster were cleaned up by Jace and Wexley. Armok was having a field day with his Crushing Hand, squeezing the hell out of the dire wolf that had just burst down the main door.</p><p></p><p>Malchior put the hurt on Krand with his Daily, dropping him.</p><p></p><p>After that, it was cleanup; the hobgoblins dropped pretty easily.</p><p></p><p>At which point, the DM looked in the module and said, "Hey, who are these guys?", realizing that he had forgotten an encounter area stuffed with hobgoblins, human bandits, and goblins. Crap, he would have had them come in to join the fight had he realized.</p><p></p><p>But he did have one of the goblins poke his head through the door, say, "Oh crap, what the hell is this!" and duck back again.</p><p></p><p>That's where we left off. The next encounter will begin right away, without a short rest in between.</p><p></p><p>Cool moments: that would be when Armok used the Mage Hand to burn the bugbear. Using a Limited Damage Expression made that awesome. I like that kind of thing.</p><p></p><p>The fight with the duergar was pretty cool, too.</p><p></p><p>Next time: I plan to have some of the bandits throw kegs of beer at the PCs, like molotov cocktails.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> Burning Goblin Ale (standard; at-will if standing next to the fireplace and barrels)</p><p>Area Burst 2 within 5; +7 vs. Reflex; 2d10+3 fire damage plus ongoing 5 fire (save ends).</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4558256, member: 386"] Played last night. We finally got back on track. The PCs decided to get on with the hunt for the slaves, and had a big conference about it in their room at the friendly underdark inn. The duergar wanted them to take the slaves to the Chamber of Eyes, to sell to the hobgoblins there; the PCs did not want to deal with trucking slaves through the Labyrinth again, so the decision was made to take out the duergar. And that's when Armok the Wizard noticed Don, one of Bren the Bold's Entourage, acting funny. There was just something off about him. Wexley the Fighter roughed him up a bit, but Don wouldn't talk. He left the room. [i]Oh, oh I just realized, he would have needed a [/i]30[i] passive Insight score. Whoops.[/i] Bren the Bold snuck out after him. Don drank a beer, went to the bathroom, and slipped out the back. He was headed right for the duergar's trading post. Bren snuck up behind him to knock him out. He swung at the man, but Don turned at the last second and, moving with inhuman speed, dodged out of the way! Now Bren was certain there was something up; Don just wasn't that quick. Whatever happened to him, he still wasn't quick enough to mess with Bren. Bren knocked him out with another swing. The duergar heard the commotion so Bren jammed the door and dragged Don's unconcious body into a side chamber; the residence of a dwarf, passed out on a cot. Bren slit Don's throat and Don's features melted away, revealing a doppleganger. That was the last straw. The PCs went to the duergar's trading post. "What do you want?" the duergar asked. "We have some business to discuss," Jace the Warlock said, and blasted him with a bolt of fire. The duergar, in close quarters proved to be tricky opponents! Their resistance to fire helped greatly, and their snakey, infernal beards sapped the strength of the PCs. Luckily Bren jammed the doors so that reinforcements would take a while to show up. When the duergar leader came in, she breathed out a vile cloud of gas that blinded everyone. This might not have been a good move, as she became the target of everything the PCs had. She had the chance to throw a bunch of burning coals from her hellforge, exploding in the room, but soon she was dead. The last duergar tried to flee, but was frozen by Armok's wizardry. The PCs found a map to the Chamber of Eyes in the trading post. After making some purchases in town, they struck out into the dungeon again. When they saw the symbols of Torog on the Chamber of Eyes they didn't like it too much, but when they heard goblins on the other side of the main door they relaxed a bit. They wouldn't have to deal with the smell of troglodytes. Bren slipped up a balcony and they bypassed the main door, where they engaged the goblin guards and their bugbear leader. Bren slipped into the room silently, given a burst of speed thanks to Malchior the Warlord's coaching, and tried to kill the bugbear - but missed. The bugbear got up and smashed Bren hard, knocking him down, and one of the goblins came up behind him and hit him with a battleaxe. Bren was not looking too good. One of the goblins dumped a brazier of hot coals on him, but luckily Bren was able to dodge out of the way. The rest of the PCs came in. Armok grabbed a sheet from one of the beds with his mage hand, lit it on fire in the hot coals, and wrapped it around the bugbear, burning him badly. [i]3d6+int mod fire damage, ongoing 5 fire (save ends).[/i] When the stench of badly burning bugbear assaulted their senses, the PCs realized fire resistance was not in play and that was pretty much it for the goblins. Leaving the room, they could hear some scratching at a large set of double doors. The smoke and smell of charred bugbear must have alerted something on the other side. But there was another door, so the PCs went through it, finding two duergar. These guys were smashed down pretty quickly, though they were able to alert the rest of the complex. A hobgoblin warcaster pulled Malchior the Warlord into the freezing cold that Armok had set up. Bren ran past them both and went to engage the hobgoblin chief Krand, who was just about to open a door. Bren feinted, Krand stabbed at him, overreaching, and Bren slipped by him, cutting him as he passed. Now Bren was at the door and Krand behind him. Krand shouted: "Open the door!" and a hogoblin archer showed up, swinging at Bren. Malchior came to see if he could help, but when he tried to run around Krand to set up some flanking, Krand stabbed him and blocked his path. Bren was shot with a few arrows from more archers and wasn't looking too good. Meanwhile, the duergar and warcaster were cleaned up by Jace and Wexley. Armok was having a field day with his Crushing Hand, squeezing the hell out of the dire wolf that had just burst down the main door. Malchior put the hurt on Krand with his Daily, dropping him. After that, it was cleanup; the hobgoblins dropped pretty easily. At which point, the DM looked in the module and said, "Hey, who are these guys?", realizing that he had forgotten an encounter area stuffed with hobgoblins, human bandits, and goblins. Crap, he would have had them come in to join the fight had he realized. But he did have one of the goblins poke his head through the door, say, "Oh crap, what the hell is this!" and duck back again. That's where we left off. The next encounter will begin right away, without a short rest in between. Cool moments: that would be when Armok used the Mage Hand to burn the bugbear. Using a Limited Damage Expression made that awesome. I like that kind of thing. The fight with the duergar was pretty cool, too. Next time: I plan to have some of the bandits throw kegs of beer at the PCs, like molotov cocktails. :area: Burning Goblin Ale (standard; at-will if standing next to the fireplace and barrels) Area Burst 2 within 5; +7 vs. Reflex; 2d10+3 fire damage plus ongoing 5 fire (save ends). [/QUOTE]
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