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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="LostSoul" data-source="post: 4576242" data-attributes="member: 386"><p>Played tonight.</p><p></p><p>Featured the final encounter in the Chamber of Eyes, which the PCs cleaned up on (even with the hobgoblin ale flasks), and then a hunt through the labyrinth for the one goblin who escaped.</p><p></p><p>Which led into a "random encounter" of my own design - a lair connected to the Feywild, a lair of elves and goblins in service to a green dragon - and it was really cool.</p><p></p><p>Things that helped were interesting terrain features (an old, rickety balcony and a 20' pit with a chained cave bear, murder holes with boiling oil, multiple entrances to the same area) and a list of random events (most of which were not that great, but the "Random Encounter arrives in the same entrance" really spiced things up). The fight was cool, very tense, and the PCs went from cocky to "Oh my god we are all going to die."</p><p></p><p>Luckily the PCs used the terrain features to their own advantage.</p><p></p><p>As we play, I am learning more and more about what makes a good encounter. Player choice and creativity as well as a healthy dose of unforseen events changing the situation are the key, I think.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4576242, member: 386"] Played tonight. Featured the final encounter in the Chamber of Eyes, which the PCs cleaned up on (even with the hobgoblin ale flasks), and then a hunt through the labyrinth for the one goblin who escaped. Which led into a "random encounter" of my own design - a lair connected to the Feywild, a lair of elves and goblins in service to a green dragon - and it was really cool. Things that helped were interesting terrain features (an old, rickety balcony and a 20' pit with a chained cave bear, murder holes with boiling oil, multiple entrances to the same area) and a list of random events (most of which were not that great, but the "Random Encounter arrives in the same entrance" really spiced things up). The fight was cool, very tense, and the PCs went from cocky to "Oh my god we are all going to die." Luckily the PCs used the terrain features to their own advantage. As we play, I am learning more and more about what makes a good encounter. Player choice and creativity as well as a healthy dose of unforseen events changing the situation are the key, I think. [/QUOTE]
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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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