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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4641250" data-attributes="member: 710"><p>I ran Thunderspire Labrynth yesterday, too.</p><p></p><p>We have a new player and character (A female Dragonborn Barbarian adding to an Elven Paladin of the Raven Queen, an Elven Cleric and a Dwarven Orb Wizard), and I used the fact that I rolled a "random encounter" to introduce the new PC.</p><p></p><p>I combined three random encounters into one: </p><p>- The Kruthik Encounter (but used only 2 instead of 4 Adults)</p><p>- The Firebats</p><p>- The Dwarven wanna-be-King. </p><p></p><p>The Dragonborn got hired by the Dwarf and in his attempts to make new allies, he decided to help the Deepgem Company and retrieve lost goods (after a team was ran over by Gnolls.)</p><p></p><p>The PCs are on their retreat from their first attack on the Horned Helm (Murkelmoors group), as they discover smoke blowing their way - from the other direction, our wanna-be-king and his entourage arrives. A fight against the firebats ensues, and after two rounds, the Kruthik emerge from a tunnel, attracted by the smoke from the burning lumber. </p><p></p><p>The fight worked pretty well, but I noticed that running NPC vs NPC combat is boring and needless book-keeping. I think I'll go back to the "hand-wave" method next time. x NPC allies occupy x NPC enemies and that's it. </p><p></p><p>The PCs were not impressed by the Dwarf King. But after losing 2 of his Berserkes against the Kruthik, he didn't dare to do anything about it. </p><p>The PCs head back to the Hall of Seven Pillars, and hand what little remains from the Mining Equipment over, and get the "Boar captured by Gnolls" quest (The Deepgem Company leader doesn't seem to trust the King much, either.)</p><p></p><p>They then start their next assault on the Duergar base. I reorganized the defenses - the Arbalesters are now on the balcony and the northern bridge, and guard the entrance area. The Dwarfen Elite Theurge and two Spined Devils holding guard (they are the only other creatures with enough range). </p><p></p><p>The PCs figure out that with only two characters (Barbarian and Cleric) with ranged weapons of barely sufficient range (leaving Wizard and Paladin mostly useless), they can't succeed. They would need to break through the barricaded entrance, but they didn't even bother trying (they would have been exposed to the Double Attacks from the Arbalesters there, but they didn't see that power in action). They head back and finally give the pathetic, err valorous Paladin a ranged weapon. But they decide it might be better to look for an alternate route. (I decided that considering the Labyrinth, there is another passageway to get to the "back entrance". It's just hard to find.) That worked out well, with the Barbarian intimidating a hapless Duergar in the Hall of Seven Pillars, the Dwarf trying to make sense of the labyrinth maze, the Cleric trying to find traces and the Paladin trying to gauge the Duergars truthfulness. (They don't fail at all). They soon find themselves facing 4 Orcs, an Ogre and 2 Duergar Soldiers, and blast and slash them into oblivion, where our session ended.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4641250, member: 710"] I ran Thunderspire Labrynth yesterday, too. We have a new player and character (A female Dragonborn Barbarian adding to an Elven Paladin of the Raven Queen, an Elven Cleric and a Dwarven Orb Wizard), and I used the fact that I rolled a "random encounter" to introduce the new PC. I combined three random encounters into one: - The Kruthik Encounter (but used only 2 instead of 4 Adults) - The Firebats - The Dwarven wanna-be-King. The Dragonborn got hired by the Dwarf and in his attempts to make new allies, he decided to help the Deepgem Company and retrieve lost goods (after a team was ran over by Gnolls.) The PCs are on their retreat from their first attack on the Horned Helm (Murkelmoors group), as they discover smoke blowing their way - from the other direction, our wanna-be-king and his entourage arrives. A fight against the firebats ensues, and after two rounds, the Kruthik emerge from a tunnel, attracted by the smoke from the burning lumber. The fight worked pretty well, but I noticed that running NPC vs NPC combat is boring and needless book-keeping. I think I'll go back to the "hand-wave" method next time. x NPC allies occupy x NPC enemies and that's it. The PCs were not impressed by the Dwarf King. But after losing 2 of his Berserkes against the Kruthik, he didn't dare to do anything about it. The PCs head back to the Hall of Seven Pillars, and hand what little remains from the Mining Equipment over, and get the "Boar captured by Gnolls" quest (The Deepgem Company leader doesn't seem to trust the King much, either.) They then start their next assault on the Duergar base. I reorganized the defenses - the Arbalesters are now on the balcony and the northern bridge, and guard the entrance area. The Dwarfen Elite Theurge and two Spined Devils holding guard (they are the only other creatures with enough range). The PCs figure out that with only two characters (Barbarian and Cleric) with ranged weapons of barely sufficient range (leaving Wizard and Paladin mostly useless), they can't succeed. They would need to break through the barricaded entrance, but they didn't even bother trying (they would have been exposed to the Double Attacks from the Arbalesters there, but they didn't see that power in action). They head back and finally give the pathetic, err valorous Paladin a ranged weapon. But they decide it might be better to look for an alternate route. (I decided that considering the Labyrinth, there is another passageway to get to the "back entrance". It's just hard to find.) That worked out well, with the Barbarian intimidating a hapless Duergar in the Hall of Seven Pillars, the Dwarf trying to make sense of the labyrinth maze, the Cleric trying to find traces and the Paladin trying to gauge the Duergars truthfulness. (They don't fail at all). They soon find themselves facing 4 Orcs, an Ogre and 2 Duergar Soldiers, and blast and slash them into oblivion, where our session ended. [/QUOTE]
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