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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="LostSoul" data-source="post: 4655838" data-attributes="member: 386"><p>So here's what happened:</p><p></p><p>I tell the players that I haven't really planned anything if they leave the dungeon, but I'm okay to ad-lib it. "Well, we can still deal with the mages." "No, M isn't here, and I think he should be around for that." "Let's hit the Well of Demons, then."</p><p></p><p>So they do. But first: shopping!</p><p></p><p>Since the Seven-Pillared Hall is off-limits to them, Bren has to sneak in. Which he does, no problem. He talks to Gendar (?) the drow, and gives him the scepter and gets some Quest XP. Now even though they had agreed on a higher price than what's in the module, Gendar offers less gold for it. "Hey, I could just turn you in." Bren takes the lesser sum.</p><p></p><p>It's funny because Bren's player isn't even keeping track of his cash.</p><p></p><p>They buy some gear. Gendar works out a way for them to contact him without the Mages knowing about it, using Animal Messenger. "Send me a message, then we'll meet in the room where the minotaur statue has its horn shoved up its ass." </p><p></p><p>Yeah, I actually said that. I was tired.</p><p></p><p>So, onwards. After some failed Dungeoneering checks, the PCs finally make it to the Well of Demons.</p><p></p><p>First room: the PCs spot everything hiding and procede to kick ass. They don't even care about the names. The Phalagar hiding out lays some smack down in the first round, but they push it away, then immobilize it so it can't control the battlefield the way it wants to.</p><p></p><p>The ghoul doesn't even land a hit before it's turned into cave mulch. The two chokers hit a few times, but come on. It's a speedbump. The party shows how far they have come during their time in Thunderspire.</p><p></p><p>I was getting frustrated, even to the point of saying, "Come and Get It won't work - they can't shift towards you; they'll just fall." Fall they did. But then I realized I was being a dick, and softened up on things.</p><p></p><p>Next encounter: they find some gnolls and a pack of hyenas. They make short work of them. Gnolls are cool, but again, they are too high level for this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The hyenas, 5 levels lower than the PCs, die like crazy.</p><p></p><p>When I decide that the gnoll huntmaster is going to try to raise the alarm - he hasn't taken any damage at this point - the PCs blow him away.</p><p></p><p>That was pretty much it. A mediocre session, mostly because I was wiped out at the time.</p><p></p><p>One note: I was letting Bren make Stealth checks all the time. Big deal, I figured, if he gets CA. He's supposed to. I figure there will be a penalty for failure but he never did fail a check.</p><p></p><p>I think we should wrap up the Well of Demons in the next session. I wonder how they will deal with the information that Paldemar is working against the Mages. So far, they hate the Mages and have no reason not to like Paldemar, though they know he's up to no good. I think it'll be interesting if they do contact him. We'll see.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4655838, member: 386"] So here's what happened: I tell the players that I haven't really planned anything if they leave the dungeon, but I'm okay to ad-lib it. "Well, we can still deal with the mages." "No, M isn't here, and I think he should be around for that." "Let's hit the Well of Demons, then." So they do. But first: shopping! Since the Seven-Pillared Hall is off-limits to them, Bren has to sneak in. Which he does, no problem. He talks to Gendar (?) the drow, and gives him the scepter and gets some Quest XP. Now even though they had agreed on a higher price than what's in the module, Gendar offers less gold for it. "Hey, I could just turn you in." Bren takes the lesser sum. It's funny because Bren's player isn't even keeping track of his cash. They buy some gear. Gendar works out a way for them to contact him without the Mages knowing about it, using Animal Messenger. "Send me a message, then we'll meet in the room where the minotaur statue has its horn shoved up its ass." Yeah, I actually said that. I was tired. So, onwards. After some failed Dungeoneering checks, the PCs finally make it to the Well of Demons. First room: the PCs spot everything hiding and procede to kick ass. They don't even care about the names. The Phalagar hiding out lays some smack down in the first round, but they push it away, then immobilize it so it can't control the battlefield the way it wants to. The ghoul doesn't even land a hit before it's turned into cave mulch. The two chokers hit a few times, but come on. It's a speedbump. The party shows how far they have come during their time in Thunderspire. I was getting frustrated, even to the point of saying, "Come and Get It won't work - they can't shift towards you; they'll just fall." Fall they did. But then I realized I was being a dick, and softened up on things. Next encounter: they find some gnolls and a pack of hyenas. They make short work of them. Gnolls are cool, but again, they are too high level for this :):):):). The hyenas, 5 levels lower than the PCs, die like crazy. When I decide that the gnoll huntmaster is going to try to raise the alarm - he hasn't taken any damage at this point - the PCs blow him away. That was pretty much it. A mediocre session, mostly because I was wiped out at the time. One note: I was letting Bren make Stealth checks all the time. Big deal, I figured, if he gets CA. He's supposed to. I figure there will be a penalty for failure but he never did fail a check. I think we should wrap up the Well of Demons in the next session. I wonder how they will deal with the information that Paldemar is working against the Mages. So far, they hate the Mages and have no reason not to like Paldemar, though they know he's up to no good. I think it'll be interesting if they do contact him. We'll see. [/QUOTE]
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