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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="LostSoul" data-source="post: 4738919" data-attributes="member: 386"><p>It does. They're level 8 right now; I think they could take the lich with some flunkies (not with Lord Rhyst, the Battlewight Commander) but the Death Knight is too much.</p><p></p><p>I wanted to put something in there that was beyond the capabilities of the PCs to hack to bits. I have no idea how they will deal with him, but I've told them that there are some encounters that are too low for their level and some that are way too high. Hopefully, for their sakes, they'll gather some info; if not, they might lose a few PCs in a retreat.</p><p></p><p></p><p></p><p>I like the background, it's a good tie between the two. The trail in the module that links the hobgoblins to the duergar to the gnolls is pretty weak; it's almost silly. "Oh, but a few <em>more</em> slaves have been lost. Great." I'd play up the Paldemar angle.</p><p></p><p>In my game the PCs set the Mages of Saruun against Paldemar, but they didn't give Orontar the silver key to get into the Tower of Mysteries. This will probably give him the chance to complete his ritual and take control of the Seven-Pillared Hall - I'm not using the Pyramid of Shadows.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4738919, member: 386"] It does. They're level 8 right now; I think they could take the lich with some flunkies (not with Lord Rhyst, the Battlewight Commander) but the Death Knight is too much. I wanted to put something in there that was beyond the capabilities of the PCs to hack to bits. I have no idea how they will deal with him, but I've told them that there are some encounters that are too low for their level and some that are way too high. Hopefully, for their sakes, they'll gather some info; if not, they might lose a few PCs in a retreat. I like the background, it's a good tie between the two. The trail in the module that links the hobgoblins to the duergar to the gnolls is pretty weak; it's almost silly. "Oh, but a few [i]more[/i] slaves have been lost. Great." I'd play up the Paldemar angle. In my game the PCs set the Mages of Saruun against Paldemar, but they didn't give Orontar the silver key to get into the Tower of Mysteries. This will probably give him the chance to complete his ritual and take control of the Seven-Pillared Hall - I'm not using the Pyramid of Shadows. [/QUOTE]
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