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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="Daern" data-source="post: 4850211" data-attributes="member: 81800"><p>Sounds like an interesting session, and a bloody campaign! I know how it is to feel like your pushing to hard as a DM, and then pull back too much, especially when winging it, but its overall a good thing to let them live to fight another day. The dragon chase sounds like it must have been some great gaming! Chased back to town by a dragon. Classic. </p><p>As far as the skill challenge goes, I've been thinking that an easy pit to fall into in the moment for both players and DMs is to give too much weight to a single die roll, especially when you are winging it or if the players don't know about the challenge. It is tempting to let a single die resolve it, but really the whole point is that it should take 8 or more rolls to draw out the narrative. This is something I've been grappling with as well.</p><p>Overall, kudos, I always lookout for your posts and enjoy your session write ups. Thanks.</p></blockquote><p></p>
[QUOTE="Daern, post: 4850211, member: 81800"] Sounds like an interesting session, and a bloody campaign! I know how it is to feel like your pushing to hard as a DM, and then pull back too much, especially when winging it, but its overall a good thing to let them live to fight another day. The dragon chase sounds like it must have been some great gaming! Chased back to town by a dragon. Classic. As far as the skill challenge goes, I've been thinking that an easy pit to fall into in the moment for both players and DMs is to give too much weight to a single die roll, especially when you are winging it or if the players don't know about the challenge. It is tempting to let a single die resolve it, but really the whole point is that it should take 8 or more rolls to draw out the narrative. This is something I've been grappling with as well. Overall, kudos, I always lookout for your posts and enjoy your session write ups. Thanks. [/QUOTE]
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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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