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Sandboxing in the Nentir Vale (was: Emergent Features in KotS)
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<blockquote data-quote="LostSoul" data-source="post: 4955408" data-attributes="member: 386"><p>Just got back from the game.</p><p></p><p>So we last left the PCs in the ruined courtyard of an ancient elven keep, where the compound eyes of three deathjump spiders were looking down on them from behind the ruined battlements.</p><p></p><p>A spiders leapt on Umar when he closed in range of its amazing leap. The fight was on. Umar fought bravely and whalloped the spider, and between him and Aiden the spider didn't last long.</p><p></p><p>The others raced for Shamon, Kiva, and their elven ally Theron (an NPC saved from goblins last adventure). Kiva and Shamon took some hits, but together they were able to take one out. Kiva was bitten and poison burned in her veins, making her legs feel like lead. She stuggled to get out of the courtyard.</p><p></p><p>The lone spider skittered up the wall away from Shamon and dropped down to block of Kiva's escape. Another crept out from the well in the middle of the courtyard to see what all the fuss was about. It crept up the wall and leapt down on Shamon, dropping him, the soporific poison taking effect. With its fangs in Shamon's leg it started dragging Shamon back to the well.</p><p></p><p>Theron tried to rouse Shamon with a shake and a slap, but could not. Aiden and Umar raced to lend aid and a shout from Umar broke through the Shamon's poison-induced haze. A few quick blows later and the spiders were dead.</p><p></p><p style="margin-left: 20px">I like deathjump spiders. They don't hit too often but they do scary damage and their movement is cool. I decided that their leap from above attack that deals the extra d6 damage could only be used if, you know, they <em>leapt from above</em>. The spiders also trailed a web behind them as they lept, creating a line that needed one extra square of movement to cross.</p><p></p><p>The noise from the battle alterted a goblin guard in a nearby tower (the only one left in any kind of habitable condition); he snickered at the PCs and retreated back into the tower.</p><p></p><p>The PCs took a short rest and checked out the tower. Aiden noticed that the goblin's tracks in the dust were extra-light over a certain area of the floor; it turns out they had dug a pit there. Aiden gathered some planks from the ruins outside and laid them across the pit.</p><p></p><p>The tower was big enough to hold a number of rooms. They entered one and saw a small pool that had formed in the collapsed floor. An elven statue - Correllon? - was half-submerged in the pool, along with a bed.</p><p></p><p>Umar connected with the primal forces of the world and peered into the murky pool, seeing a large slime moving about in it (and a silver mace - untarnished). Umar alterted the party, and when the stinking blue slime erupted they were able to put it down without much fuss.</p><p></p><p>The goblin underboss they had encountered a couple of days ago (and let go) came around the corner, clapping sarcastically. "Oh, well done. We just avoided that thing."</p><p></p><p>The goblin had been sent up to the tower on guard duty as punishment for being a survivor of the raid. He filled them in on what lay beneath the keep:</p><p></p><ul> <li data-xf-list-type="ul">A lair of 50 or so goblins, half non-combatants, ex-Guttersnipes from the Cairngorms; not too happy with the presence of all the spiders, or with all the necessary obidience to Lolth</li> <li data-xf-list-type="ul">15 or so hobgoblin mercenaries come to kill elves</li> <li data-xf-list-type="ul">20 or so goblin slaves to Lolth</li> <li data-xf-list-type="ul">A drow witch</li> <li data-xf-list-type="ul">Female elven screams coming from somewhere deep within the dungeons</li> <li data-xf-list-type="ul">A sacrificial altar to Lolth and some prisoners</li> <li data-xf-list-type="ul">An underground forest, the ceiling appearing to be stars, magically created by the elves, now full of spiders</li> <li data-xf-list-type="ul">A pool far underneath the dungeons</li> </ul><p></p><p>The drow was the obvious leader, and the obvious target. Several plans were worked out, including killing them all, assassinating the drow (but having to go through the guards first), and having Shamon disguise himself as a drow in order to cause chaos.</p><p></p><p>When Aiden asked about ventilation, he recalled (with an Insight check) that the well must lead down to the pool. The goblin told them that he didn't know where the well led to, but it didn't go to the forest. </p><p></p><p>They sent Theron, the [-]NPC cannon fodder[/i] brave elf scout to check it out. When he came back his face was white and he was obviously terrified. He reported a big cave, the sounds of water, and terrifying screams from somewhere in the darkness.</p><p></p><p>The PCs went down while Aiden threw down burning bits of a cart to illuminate the area. They fell into a pool at the bottom of the well, but lit up the area well enough for the PCs to see. There was some dry area they could make it to if they swam, so they went down there.</p><p></p><p>Umar was first. As he was climbing down the deathjump spider-web rope, he suddenly found himself staring into the face of a female elven ghost - and her horrific visage caused him to freeze up and lose all control. He was stuck there, immobilized on the rope, until Shamon slid down the rope and knocked him into the water; the sudden cold broke him out of it.</p><p></p><p>The ghost, meanwhile, had disappeared.</p><p></p><p>The PCs swam to the shore of the underground pool. They spotted a skeleton lying in a small cave nearby; Umar checked it out. It was a humanoid skeleton, lying there for a long time, its dress stained and torn in the brest as if someone had plunged a dagger through it.</p><p></p><p>The dress was very similar to the one the ghost was "wearing".</p><p></p><p>At that point the ghost - the banshee - appeared from out of the wall and moved into the middle of the party.</p><p></p><p>More in a bit.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4955408, member: 386"] Just got back from the game. So we last left the PCs in the ruined courtyard of an ancient elven keep, where the compound eyes of three deathjump spiders were looking down on them from behind the ruined battlements. A spiders leapt on Umar when he closed in range of its amazing leap. The fight was on. Umar fought bravely and whalloped the spider, and between him and Aiden the spider didn't last long. The others raced for Shamon, Kiva, and their elven ally Theron (an NPC saved from goblins last adventure). Kiva and Shamon took some hits, but together they were able to take one out. Kiva was bitten and poison burned in her veins, making her legs feel like lead. She stuggled to get out of the courtyard. The lone spider skittered up the wall away from Shamon and dropped down to block of Kiva's escape. Another crept out from the well in the middle of the courtyard to see what all the fuss was about. It crept up the wall and leapt down on Shamon, dropping him, the soporific poison taking effect. With its fangs in Shamon's leg it started dragging Shamon back to the well. Theron tried to rouse Shamon with a shake and a slap, but could not. Aiden and Umar raced to lend aid and a shout from Umar broke through the Shamon's poison-induced haze. A few quick blows later and the spiders were dead. [indent]I like deathjump spiders. They don't hit too often but they do scary damage and their movement is cool. I decided that their leap from above attack that deals the extra d6 damage could only be used if, you know, they [i]leapt from above[/i]. The spiders also trailed a web behind them as they lept, creating a line that needed one extra square of movement to cross.[/indent] The noise from the battle alterted a goblin guard in a nearby tower (the only one left in any kind of habitable condition); he snickered at the PCs and retreated back into the tower. The PCs took a short rest and checked out the tower. Aiden noticed that the goblin's tracks in the dust were extra-light over a certain area of the floor; it turns out they had dug a pit there. Aiden gathered some planks from the ruins outside and laid them across the pit. The tower was big enough to hold a number of rooms. They entered one and saw a small pool that had formed in the collapsed floor. An elven statue - Correllon? - was half-submerged in the pool, along with a bed. Umar connected with the primal forces of the world and peered into the murky pool, seeing a large slime moving about in it (and a silver mace - untarnished). Umar alterted the party, and when the stinking blue slime erupted they were able to put it down without much fuss. The goblin underboss they had encountered a couple of days ago (and let go) came around the corner, clapping sarcastically. "Oh, well done. We just avoided that thing." The goblin had been sent up to the tower on guard duty as punishment for being a survivor of the raid. He filled them in on what lay beneath the keep: [list][*]A lair of 50 or so goblins, half non-combatants, ex-Guttersnipes from the Cairngorms; not too happy with the presence of all the spiders, or with all the necessary obidience to Lolth [*]15 or so hobgoblin mercenaries come to kill elves [*]20 or so goblin slaves to Lolth [*]A drow witch [*]Female elven screams coming from somewhere deep within the dungeons [*]A sacrificial altar to Lolth and some prisoners [*]An underground forest, the ceiling appearing to be stars, magically created by the elves, now full of spiders [*]A pool far underneath the dungeons[/list] The drow was the obvious leader, and the obvious target. Several plans were worked out, including killing them all, assassinating the drow (but having to go through the guards first), and having Shamon disguise himself as a drow in order to cause chaos. When Aiden asked about ventilation, he recalled (with an Insight check) that the well must lead down to the pool. The goblin told them that he didn't know where the well led to, but it didn't go to the forest. They sent Theron, the [-]NPC cannon fodder[/i] brave elf scout to check it out. When he came back his face was white and he was obviously terrified. He reported a big cave, the sounds of water, and terrifying screams from somewhere in the darkness. The PCs went down while Aiden threw down burning bits of a cart to illuminate the area. They fell into a pool at the bottom of the well, but lit up the area well enough for the PCs to see. There was some dry area they could make it to if they swam, so they went down there. Umar was first. As he was climbing down the deathjump spider-web rope, he suddenly found himself staring into the face of a female elven ghost - and her horrific visage caused him to freeze up and lose all control. He was stuck there, immobilized on the rope, until Shamon slid down the rope and knocked him into the water; the sudden cold broke him out of it. The ghost, meanwhile, had disappeared. The PCs swam to the shore of the underground pool. They spotted a skeleton lying in a small cave nearby; Umar checked it out. It was a humanoid skeleton, lying there for a long time, its dress stained and torn in the brest as if someone had plunged a dagger through it. The dress was very similar to the one the ghost was "wearing". At that point the ghost - the banshee - appeared from out of the wall and moved into the middle of the party. More in a bit. [/QUOTE]
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